League

Name
Casino Fantasy League
League ID
10112
Guest URL
https://www.rtsports.com/fantasy-football-league/10112
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Robert Jones
[email protected]

By-Laws

Welcome to the Casino Fantasy League. Please read this entire document thoroughly and DO NOT miss place it or throw it away.

  • Ownership
    1. Owners will need to abide by the league rules set forth in this document. Failure to abide by these rules may result in loss of owner’s franchise or league penalties.
    2. Owners will have 14 draft picks (in non-draft fresh year).
      1. Protect 3 players (in non-draft fresh year).
    3. The entry fee is $80.00.
    4. All owners are responsible for their teams and all line-ups. The commissioner is not responsible.
  • Schedule
    1. There will be 14 weeks of the regular season and 3 weeks of playoff.
  • Division (are based on seed/missing playoffs)
    1. Omaha Hold’em
      1. Seeds 1,3,5,7 (in non-draft fresh year).
    2. Texas Hold’em
      1. Seeds 2,4,6,8 (in non-draft fresh year).
    3. Caribbean Hold’em
      1. Seeds 9,10,11,12 (in non-draft fresh year).
  • Draft
    1. We will draft fresh after 3 protected years.
    2. The draft order will snake all the way through the draft.
    3. Owners will have 2 minutes to make a selection.
    4. If an owner runs out of time during their pick, you will pick at the end of the draft.
    5. There will be a 5-minute break between rounds, if needed.
    6. Trade(s) will be allowed on draft day.
    7. If you draft a player(s) that is already injured, they CANNOT be put on IR until week 2.
    8. If a player(s) gets injured after the draft, you can drop them, keep them active or stick them on IR.
  • Roster
    1. Owners must maintain 14 active player rosters during the season.
    2. Weekly lineup will consist of the following 9 starters.
      1. 1 Defense/Special Team
      2. 1 Kicker
      3. 1 Quarterback
      4. 1 or 2 Running back
        1. If you start 1 RB you can start 4 WR/TE
        2. If you start 2 RB you can start 3 WR/TE
      5. 1 Tight end
      6. 4 or 3 wide receivers/Tight end
    3. There is a maximum of 3 RB you can have on your active roster at a time.
    4. There is a maximum of 2 TE you can have on your active roster at a time.
    5. You can only have 1 tie breaker selected, either a RB, WR, TE, or KI (No Def or QB can be selected).
  • Line-Ups
    1. It is the owner’s responsibility to know when the games are.
    2. If a starting player(s) is inactive for the 12:00 games, 3:00 games, and Sunday night game you can change that player(s) out for a bench player(s) of the same position that has not played. You will have 5 minutes after the start of that game to post the player(s) that you want to put in for the inactive player(s) (the post must be seen by everyone). If you started 2 running backs and 1 of those is inactive then you can sub in a WR/TE in that spot. You CANNOT change out a defense or quarterback.
    3. If a starting player(s) is inactive for a Monday night game, you can pick up a player(s) from either team that is playing on Monday if you do not have any eligible player(s) left on your bench. You must post the request on the message board for everyone to see. You will have 5 minutes after the game start to post it.
  • Injury Reserves
    1. You can put a player(s) on injury reserve as long as they are listed as DOUBTFUL, INACTIVE OR OUT according to the RT Sport Web Site (includes playoffs).
    2. If you pick up a player(s) that is injured during the offseason, they must sit on your active roster until after week 1 games has been played before they can go on IR. If you stick someone on IR that did not sit out at least a week, you WILL LOSE that player you stick on IR the next day
    3. If you pick up a player(s) that is injured during the regular season, they must sit on your active roster for a week before they can go on IR. If you stick someone on IR that did not sit out at least a week, you WILL LOSE that player you stick on IR the next day.
    4. If the player(s) that on IR plays you will have until the Tuesday (1 week after) they play to take them off IR or lose them the free agency.
    5. You can have 3 players on IR. Once you put a player(s) on IR, you must pick their replace at the same time. If you fail to do this the player(s) you stuck on IR will go to free agency.
    6. You cannot stick a player(s) on IR the same week as their bye week. If your player(s) is on the IR before their bye week then you are ok.
    7. Suspended players(s) cannot go on IR.
  • Trades and Transactions
    1. Trade deadline is week 12. NO TRADES AFTER WEEK 12.
    2. All trades are done between Tuesday thru Saturday.
    3. All transaction will be based on the waiver system. The waiver system starts Tuesday at 7:00 A.M. CDT thru 11:00 P.M. CDT.
    4. Free agent period will start on Wednesday at 7:00 P.M. CDT thru Sunday 11:55 AM CDT.
    5. Playoff teams WILL NOT be allowed any transaction after first round playoff games, unless a player(s) is on the NFL IR as DOUBTFUL, INACTIVE, or OUT. To make any transaction during the playoffs, you must post it on the message board for everyone to see. The person that posted it first gets the player as long as that the original player is list as DOUBTFUL or OUT per RT SPORTS ONLY.
    6. Suspended player(s) cannot be dropped after Week 13
  • Scoring
    1. COM is the web site that RT Sports gets their stats from. This is the official site for the CFL League.
    2. Touchdown Runs
      1. 0-49 yards = 6 points
      2. 50+ yards = 12 points
    3. Touchdown Passes
      1. 0-49 yards = 4 points
      2. 50+ yards = 8 points
    4. Conversion Run
      1. 0-49 yards = 2 points
      2. 50+ yards = 4 points
    5. Conversion Pass
      1. 0-49 yards = 2 points
      2. 50+ yards = 4 points
    6. Safety
      1. 0-49 yards = 2 points
      2. 50+ yards = 4 points
    7. Touchdown on kickoffs return/ punt return
      1. 6 points
    8. Field Goals/Extra Point
      1. 15-29 yards = 3 points
      2. 30-39 yards = 4 points
      3. 40-49 yards = 5 points
      4. 50-59 yards = 6 points
      5. 60+ = 10 points
      6. Missed field goals under 40 yards = -1 point
      7. Extra points = 2 points
        1. Missed Extra point = -1 point
    9. Scores on fake field goals and punts will be awarded to the player(s) who scores.
    10. Defensive scoring (can only happen when the defense is on the field).
      1. Sacks
        1. 2 points
      2. Points allowed by defense
        1. 0 points = 20 points
        2. 1-6 points = 7 points
        3. 7-13 points = 4 points
        4. 14-20 points = 1 point
        5. 21-27 points = 0 point
        6. 28-34 points = -2 points
        7. 35+ points = -4 points
      3.  Turnovers
          1. 3 points for all turnovers.
          2. Double points for all turnovers returned for a touchdown 50 yards or more.
    11. Special team’s scores can only happen when the special team is on the field.
        1. Blocked Punt
          1. 2 points
        2. Blocked field goal
          1. 2 points
        3. Blocked extra point
          1. 2 points
    12. Ties will be decided by the 1 player you have check. The one with the most points from the tie breaker wins the game. If it is still tie after the tie breakers the game ends in a tie but if someone doesn’t have a tie breaker pick and the other team does have a ties have a tie breaker pick but didn’t score, the team that had one picked will get 1 point for having the tie breaker picked.
    13. Quarterback scoring
      1. 1 pt for every 25 yards
      2. Interception = -1 point
      3. Throwing a pick 6 = -2 points
      4. You will get 1 point for every 10 yards (includes the quarterback). This is for combined yards (rushing and receiving). The web site will subtract negative yards from the total yards.
      5. 1 point per reception for Ki, Qb, Rb, Te, and WR.
      6. -1 point for all fumbles lost.
  • Playoffs
    1. 8 teams make the playoffs
      1. 3 Division winners
      2. 5 wildcards (non-division winners) with the best records.
    2. The 4 playoff teams that lose in the first round of the playoffs will continue to play each other for the 5th through 8th draft picks in the following year draft. The 2 winners will play for the 5th pick in the following year draft and the team that lost will get the 6th pick in the following year draft. The 2 teams that lost will play each other for the 7th and 8th pick in the following year draft. Higher seed is always the home team.
      1. First Round
        1. Game #1: #8 seed vs. #1 seed
        2. Game #2: #5 seed vs. #4 seed
        3. Game #3: #6 seed vs. #3 seed
        4. Game #4: #7 seed vs. #2 seed
      2. Second Round
        1. Game #5: Game 2 winner vs. Game #1 winner
        2. Game #6: Game 3 winner vs. Game 4 winner
        3. Game #7: Game 2 loser vs. Game 1 loser
        4. Game #8: Game 3 loser vs. Game 4 loser
      3. Third Round
        1. Game #9 (championship): Game 6 winner vs. Game 5 winner
        2. Game #10: (3rd place game): Game 6 loser vs. Game 5 loser
        3. Game #11: (5th pick in the draft): Game 9 winner vs. Game 8 winner
        4. Game #12: (7th pick in the draft): Game 9 loser vs. Game 8 loser
    3. The 4 non-playoff teams will play each other in a round robin style with a 9-man line-up just like regular season. The one with the best record after the round robin will gets the 1st pick overall in the following year draft. The team with the 2nd best record after the round robin will get the 2nd pick in the following year draft. The team with the 3rd best record after the round robin will get the 3rd pick in the following year draft. The team with the 4th best record after the round robin will get the 4th pick in the following year draft. If 3 teams tie with the same record, then the total points the score will be the tie breakers
          1. Non-Playoff Teams
            1. Week 16
              1. #12 seed vs. #11 seed
              2. #10 seed vs. #9 seed
            2. Week 17
              1. #12 seed vs. #10 seed
              2. #11 seed vs. #9 seed
            3. Week 18
              1. #12 seed vs. #9 Seed
              2. #11 seed vs. #10 seed
  • Division Title
    1. Head-to-head
    2. Points scored head-to-head
    3. Division records
    4. Total Points scored in games
  • Wildcards
    1. Head-to-Head*
      1. Head-to-head will only count if the tie teams have played the same number of games.
    2. Points head-to-head
    3. Non-Division Records
    4. Total points scored in all games.
    5. After 1 spot is filled then the tie breakers will start over at tie breaker 1.
  • Payouts
    1. CFL Champion =$350.00
    2. Runner-up = $180.00
    3. 3rd place = $90.00
    4. 4th Place = $80.00
    5. Division winners = $10.00
    6. Weekly winners = $10.00
    7. Highest scoring team = $5.00
    8. Last undefeated team = $5.00

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Divisional Record
  4. Total Points Scored in Games
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
14
Roster Limits
MinMax
Quarterback013
Running Back03
Wide Receiver013
Tight End02
Kicker013
Defense/Sp Team013

Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to2
Wide Receiver1to4
Tight End1to2
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Sat Mar 1 12:00am ETthruMon Sep 8 11:59pm ET
Week 2Tue Sep 9 7:00am ETthruMon Sep 15 11:59pm ET
Week 3Tue Sep 16 7:00am ETthruMon Sep 22 11:59pm ET
Week 4Tue Sep 23 7:00am ETthruMon Sep 29 11:59pm ET
Week 5Tue Sep 30 7:00am ETthruMon Oct 6 11:59pm ET
Week 6Tue Oct 7 7:00am ETthruMon Oct 13 11:59pm ET
Week 7Tue Oct 14 7:00am ETthruMon Oct 20 11:59pm ET
Week 8Tue Oct 21 7:00am ETthruMon Oct 27 11:59pm ET
Week 9Tue Oct 28 7:00am ETthruMon Nov 3 11:59pm ET
Week 10Tue Nov 4 7:00am ETthruMon Nov 10 11:59pm ET
Week 11Tue Nov 11 7:00am ETthruMon Nov 17 11:59pm ET
Week 12Tue Nov 18 7:00am ETthruMon Nov 24 11:59pm ET
Week 13Tue Nov 25 7:00am ETthruMon Dec 1 11:59pm ET
Week 14Tue Dec 2 7:00am ETthruMon Dec 8 11:59pm ET
Playoff Week 1Tue Dec 9 7:00am ETthruMon Dec 15 11:59pm ET
Playoff Week 2Tue Dec 16 7:00am ETthruMon Dec 22 11:59pm ET
Playoff Week 3Tue Dec 23 7:00am ETthruMon Dec 29 11:59pm ET

Online Draft

Draft Rules
Scheduled for Sun Aug 17 2:00pm ET
Manually started by commissioner
S-Style
11 rounds
2 mins per pick
Draft Order
#1 VixPack
#2 SON OF A MITCH TRUBISKY
#3 Turn Down for Watt
#4 Team 13
#5 Grim Reaper
#6 S.W.A.T
#7 Queen of Rock Falls
#8 DaGangsters
#9 Angry Dogs
#10 B.O.M.B.
#11 Bum Rushers
#12 PN in the Wind

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 3 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 1 / NFL Week 15
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 11:00pm ET
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Playoff Week 3
Free for All
Week 2Wed Sep 10 8:00pm ETthruSun Sep 14 1:00pm ET
Week 3Wed Sep 17 8:00pm ETthruSun Sep 21 1:00pm ET
Week 4Wed Sep 24 8:00pm ETthruSun Sep 28 1:00pm ET
Week 5Wed Oct 1 8:00pm ETthruSun Oct 5 1:00pm ET
Week 6Wed Oct 8 8:00pm ETthruSun Oct 12 1:00pm ET
Week 7Wed Oct 15 8:00pm ETthruSun Oct 19 1:00pm ET
Week 8Wed Oct 22 8:00pm ETthruSun Oct 26 1:00pm ET
Week 9Wed Oct 29 8:00pm ETthruSun Nov 2 1:00pm ET
Week 10Wed Nov 5 8:00pm ETthruSun Nov 9 1:00pm ET
Week 11Wed Nov 12 8:00pm ETthruSun Nov 16 1:00pm ET
Week 12Wed Nov 19 8:00pm ETthruSun Nov 23 1:00pm ET
Week 13Wed Nov 26 8:00pm ETthruSun Nov 30 1:00pm ET
Week 14Wed Dec 3 8:00pm ETthruSun Dec 7 1:00pm ET
Playoff Week 1Wed Dec 10 8:00pm ETthruSun Dec 14 1:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 1 / NFL Week 15
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
League commissioner will set the length of each contract

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Sat Mar 1 12:00am ETthruSun Sep 7 11:00am ET
Week 2Tue Sep 9 7:00am ETthruSun Sep 14 11:00am ET
Week 3Tue Sep 16 7:00am ETthruSun Sep 21 11:00am ET
Week 4Tue Sep 23 7:00am ETthruSun Sep 28 11:00am ET
Week 5Tue Sep 30 7:00am ETthruSun Oct 5 11:00am ET
Week 6Tue Oct 7 7:00am ETthruSun Oct 12 11:00am ET
Week 7Tue Oct 14 7:00am ETthruSun Oct 19 11:00am ET
Week 8Tue Oct 21 7:00am ETthruSun Oct 26 11:00am ET
Week 9Tue Oct 28 7:00am ETthruSun Nov 2 11:00am ET
Week 10Tue Nov 4 7:00am ETthruSun Nov 9 11:00am ET
Week 11Tue Nov 11 7:00am ETthruSun Nov 16 11:00am ET
Week 12Tue Nov 18 7:00am ETthruSun Nov 23 11:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$80
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2021-12-07
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2023-05-05
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 50 to 999 yd TD rush
QB RB WR TE K
2021-12-07
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
2018-06-24
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2023-05-05
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2023-05-05
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 50 to 999 yd TD pass
QB RB WR TE K
Interceptions Thrown
-1 pts for each interception thrown
QB
2013-08-02
Pick 6s
-2 pts for each pick 6
QB
2023-05-05
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2023-05-05
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2023-05-05
Receiving Yds
Not Used
Receptions
1 pts for each reception
QB RB WR TE
2018-09-05
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 50 to 999 yd TD reception
QB RB WR TE K

Combined Yardage Scoring

Rush And Rec Yds
1 pts for every 10 rush and rec yds beginning with 10 rush and rec yds
QB RB WR TE K
2015-07-08
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 15 to 29 yd FG
K
2022-07-11
4 pts for 30 to 39 yd FG
5 pts for 40 to 49 yd FG
6 pts for 50 to 59 yd FG
10 pts for 60 to 100 yd FG
Made PATs
2 pts for each made PAT
K
2020-03-23
Missed FGs
Not Used
Yd Missed FG
-1 pts for 0 to 40 yd missed FG
K
2021-03-23
Missed XPs
-1 pts for each missed XP
K
2021-04-06

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
6 pts for 50 to 999 yd fumble return TD
D/ST
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
6 pts for 50 to 999 yd int return TD
D/ST
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
6 pts for 50 to 999 yd defensive ST TD
D/ST
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
20 pts for 0 pts allowed
D/ST
2023-05-05
7 pts for 1 to 6 pts allowed
4 pts for 7 to 13 pts allowed
1 pts for 14 to 20 pts allowed
-2 pts for 28 to 34 pts allowed
-4 pts for 35 to 999 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
D/ST
2018-06-24
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
3 pts for each fumble recovered
D/ST
2009-06-21
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
D/ST
2009-06-21
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2018-07-03
Blocked XPs
2 pts for each blocked XP
D/ST
2018-07-03
Blocked Punts
2 pts for each blocked punt
D/ST
2018-07-03
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used