League

Name
Fanatics Fantasy Football League
League ID
13201
Guest URL
https://www.rtsports.com/fantasy-football-league/13201
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Jason Cowart Chad Colucci
[email protected]

By-Laws

RULES AND REGULATIONS

DRAFTING:

1. The initial season will begin with a draft to be held one day before the regular season opener. Every season from here on, the draft will be held on the Saturday before the opening day or as agreed by the league to accommodate all owner’s schedules. Each franchise will draft 20 roster spots, including quarterbacks, running backs, wide receivers, tight ends, kickers and defense/special teams. Each franchise will determine how many of each position they will carry with a minimum of 1 at each spot.
2. The initial draft order will be determined the day of the draft by drawing cards (ace through queen). The person who draws the ace will have choice of his draft position and the person getting the queen will take whatever slot is left.
3. In the initial draft odd numbered rounds will go in ascending order even numbered rounds going in descending order. Thus, the person who picks last in the first round will have first pick in the second round.
4. Each subsequent season following the initial season, the draft order will be determined by place of finish in the previous season. The team with worst record will pick at the beginning of each round with the champion picking last in each round.
5. Draft picks may be traded among franchises but no more than two years in advance.
6. Three weeks before the regular season opener each franchise will hand in a protection list to the commissioner that includes 7 roster spots. There is no rule governing who owners may or may not protect. All players (and rookies) not on a protected list will be considered a free agent and eligible for the draft. This rule applies after the initial season.

LINE-UPS:

1. Before the first game of each NFL week owners will be responsible for turning in a line up of 9 roster spots consisting of: 1 quarterback, 2 running backs, 3 wide receivers, 1 tight end, 1 kicker and 1 defense/special team.
2. All line-ups must be turned in by KICK-OFF the earliest game of that week when all games are played on Sunday and Monday. When NFL games are played prior to Sunday only players playing in those games must be turned in by kickoff of that game. All other players may be turned in prior to the kick off on Sunday.
3. Failure to turn in a lineup will result in the previous week’s line up being used. If you fail to turn in a line up the first weeks players at each position will be chosen alphabetically by last name.

SCORING:

QB: Passing touchdown: 0-9 yds 6 pts, 10-39 yds 9 pts, 40-99 yds 12 pts
Rushing touchdown: double points
Receiving touchdown: double points
Yards passing: 3 pts at 250 yds, 1 pt every ten yds after
Yards rushing: 3 pts at 50 yds, 1 pt every ten yds after
Yards receiving: 3 pts at 50 yds; 1 pt every ten yds after

RB: Rushing touchdown: 0-9 yds 6 pts, 10-39 yds 9 pts, 40-99 yds 12 pts
Passing touchdown: double points
Receiving touchdown: double points
Yards rushing: 3 pts at 100 yds; 1 pt every ten yds after
Yards receiving: 3 pts at 50 yds 1 pt every ten yds after
Yards passing: 3 pts at 50 yds, 1 pt every ten yds after

WR/ Receiving touchdown: 0-9 yds 6 pts, 10-39 yds 9 pts; 40-99 yds 12 pts
TE: Rushing touchdown: double points
Passing touchdown: double points
Yards receiving: 3 pts a 100 yds; 1 pt every ten yds after
Yards rushing: 3 pts at 50 yds; 1 pt every ten yds after
Yards passing: 3 pts at 50 yds; 1 pt every ten yds after

K: 0-39 yds 3 pts; 40-49 yds 5 pts; 50-99 yds 8 pts

D/ST: Returns for touchdown interceptions; fumble recoveries, blocked kicks, kick-off and punt:
0-9 yds 6 pts; 10-39 yds 9 pts; 40-99 yds 12 pts
Safety: 5 pts

TRADES:

1. Trades can be made any time during the season up until the end of the tenth week. THE END OF THE TENTH WEEK WILL BE MIDNIGHT AFTER THE END OF THE FINAL GAME FOR WEEK 10. At this time, trading will cease to keep teams from unloading players to playoff contenders.
2. At the conclusion of the playoffs all trading may resume.

WAIVER MOVES:

1. Waiver moves will be handled first via waiver wire then will open to first come first serve.
2. Waiver wire moves will be entered for the week up to 9:00 p.m. on Tuesday for that week. The waiver wire will close and be completed at that time.
3. Waiver moves will open up to first come first serve at 9:01 p.m. on Tuesday of that week. will The waiver wire may be used through the duration of the season including the playoffs to increase or maintain the numbers of roster spots at 20. Waiver moves will be handled on a first come first serve basis. The commissioner must call another owner for every waiver move he makes or record via website message board showing date and time of move.
4. Owners are permitted to enter and complete waiver moves individually. Should there be any difficulty in entering or completing a move, enter the move on the message board to time stamp it and the move will be completed at a leter time by a commissioner.
5. Owners may at any time during the first come first serve period call or talk to the commissioner and make a move. The commissioner will record the time of the move and make the move as soon as possible.
5. In the event there is a conflict between a website move and another form of move (i.e. phone call, etc.) the commissioner shall review the situation and make a final determination.

INJURED RESERVE:

1. In the event a player on your roster is injured, he may be placed on the injured reserve list. This can only be done if the said player is listed as out on the weekly injured list. Once placed on the injured list that player must remain there for at least three weeks. This player can be replaced on your roster by an unprotected player for the duration of his injury. Once the injured player returns to your roster the replacement must be dropped. If you choose to keep the replacement it will be considered a waiver move and will be handled as such. If a roster player is out for the season he may be replaced by an unprotected player for the remainder of the season free of charge and still retain rights to the injured player.
2. The waiver wire is frozen in the off season and immediately re-opens upon completion of the next year’s draft.

IN THE EVENT:

1. An offensive player recovers or returns a fumble for a touchdown points will be awarded as follow 0-9 yds, 6 pts, 10-39 yds 9 pts; 40-99 yds 12 pts.
2. An offensive player scores a touchdown during a special team play the defense/special team gets the points not the individual.
3. There is a tie at the end of a game the tie breaking procedure is as follows:

QB with the most points
RB with the most points
WR with the most points
TE with the most points
K with the most points
Flip a coin

4. There is a tie for waiver wire, playoff and/or draft position the tie breaker is as follows:

IF BETWEEN TWO TEAMS ONLY
Head to head play
Total team points
Divisional record (if same division)
Flip a coin

IF BETWEEN THREE TEAMS OR MORE
Total team points
Divisional record (if same division)
Flip a coin

5. Something outrageous happens and there is no governing rule, the commissioner will hear all parties’ pleas and make a ruling that everybody can live with. Please, no belly-aching or whining.

ENTRY FEES AND OTHER MONEY ISSUES:

1. Entry fees for each franchise will be $75.00.
2. Fees for trades and waiver moves are $1.00, $0.50 PER TEAM in a trade or $1.00 for a waiver move.
3. If you make a trade in which you give more players than you get you may fill your roster to 20 spots for no additional fee.
4. If you make a trade in which you exceed 20 roster spots you must drop enough positions to reduce your roster to 20 roster spots.
5. Use of the injured reserve is free AS LONG AS UPON REMOVING A PLAYER FROM INJURED RESERVE HIS ORIGINAL REPLACEMENT IS RELEASED. IF A DIFFERENT PLAYER IS RELEASED THEN THIS TRANSACTION SHALL BE CONSIDERED A WAIVER MOVE AND A $1.00 WAIVER FEE SHALL BE ASSESSED.
6. Entry fees and trade/waiver fees from the previous season will be collected on FOLLOWING draft day every year.
7. All fees collected, including waiver wire, trades and entry fees, will first be used to pay for the league website, postage, printer ribbon, paper and other materials used in the maintenance of the league. All remaining fee money will be paid out at the end of the season in prize money.
8. Prize money amounts shall be established and approved by majority vote on draft day.


Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 16

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
Starting QBs
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback015
Running Back015
Wide Receiver015
Tight End015
Kicker015
Defense/Sp Team015

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 6 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver3to3
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Thu Feb 29 11:00pm CTthruMon Sep 9 7:15pm CT
Week 2Tue Sep 10 6:00am CTthruMon Sep 16 7:15pm CT
Week 3Tue Sep 17 6:00am CTthruMon Sep 23 7:15pm CT
Week 4Tue Sep 24 6:00am CTthruMon Sep 30 7:15pm CT
Week 5Tue Oct 1 6:00am CTthruMon Oct 7 7:15pm CT
Week 6Tue Oct 8 6:00am CTthruMon Oct 14 7:15pm CT
Week 7Tue Oct 15 6:00am CTthruMon Oct 21 7:15pm CT
Week 8Tue Oct 22 6:00am CTthruMon Oct 28 7:15pm CT
Week 9Tue Oct 29 6:00am CTthruMon Nov 4 7:15pm CT
Week 10Tue Nov 5 6:00am CTthruMon Nov 11 7:15pm CT
Week 11Tue Nov 12 6:00am CTthruMon Nov 18 7:15pm CT
Week 12Tue Nov 19 6:00am CTthruMon Nov 25 7:15pm CT
Week 13Tue Nov 26 6:00am CTthruMon Dec 2 7:15pm CT
Week 14Tue Dec 3 6:00am CTthruMon Dec 9 7:15pm CT
Playoff Week 1Tue Dec 10 6:00am CTthruMon Dec 16 7:15pm CT
Playoff Week 2Tue Dec 17 6:00am CTthruMon Dec 23 7:15pm CT

Online Draft

Draft Rules
Scheduled for Sat Aug 31 12:00pm CT
Manually started by commissioner
Straight
13 rounds
30 secs per pick
Draft Order
#1 Ragin' Cajuns
#2 4U2NV
#3 Scorin80
#4 Fivers
#5 Air Raiders
#6 January Sixers
#7 Top Dawgs
#8 MyDitkaInYourButkus
#9 Kenyan Kockroaches
#10 Just Joshin Ya
#11 CMC's Achane Reaction
#12 Big Red

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 10:59pm CT
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Free for All
Week 1Thu Feb 29 11:00pm CTthruSun Sep 8 12:00pm CT
Week 2Thu Sep 12 5:00am CTthruSun Sep 15 12:00pm CT
Week 3Thu Sep 19 5:00am CTthruSun Sep 22 12:00pm CT
Week 4Thu Sep 26 5:00am CTthruSun Sep 29 12:00pm CT
Week 5Thu Oct 3 5:00am CTthruSun Oct 6 12:00pm CT
Week 6Thu Oct 10 5:00am CTthruSun Oct 13 12:00pm CT
Week 7Thu Oct 17 5:00am CTthruSun Oct 20 12:00pm CT
Week 8Thu Oct 24 5:00am CTthruSun Oct 27 12:00pm CT
Week 9Thu Oct 31 5:00am CTthruSun Nov 3 12:00pm CT
Week 10Thu Nov 7 5:00am CTthruSun Nov 10 12:00pm CT
Week 11Thu Nov 14 5:00am CTthruSun Nov 17 12:00pm CT
Week 12Thu Nov 21 5:00am CTthruSun Nov 24 12:00pm CT
Week 13Thu Nov 28 5:00am CTthruSun Dec 1 12:00pm CT
Week 14Thu Dec 5 5:00am CTthruSun Dec 8 12:00pm CT
Playoff Week 1Thu Dec 12 5:00am CTthruSun Dec 15 12:00pm CT
Playoff Week 2Thu Dec 19 5:00am CTthruSun Dec 22 12:00pm CT
OffseasonThu Dec 26 5:00am CTthruFri Feb 28 11:00pm CT

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Thu Feb 29 11:00pm CTthruSun Sep 8 12:00pm CT
Week 2Tue Sep 10 6:00am CTthruSun Sep 15 12:00pm CT
Week 3Tue Sep 17 6:00am CTthruSun Sep 22 12:00pm CT
Week 4Tue Sep 24 6:00am CTthruSun Sep 29 12:00pm CT
Week 5Tue Oct 1 6:00am CTthruSun Oct 6 12:00pm CT
Week 6Tue Oct 8 6:00am CTthruSun Oct 13 12:00pm CT
Week 7Tue Oct 15 6:00am CTthruSun Oct 20 12:00pm CT
Week 8Tue Oct 22 6:00am CTthruSun Oct 27 12:00pm CT
Week 9Tue Oct 29 6:00am CTthruSun Nov 3 12:00pm CT
Week 10Tue Nov 5 6:00am CTthruSun Nov 10 12:00pm CT
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$75
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$1
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
12 pts for each rushing TD
QB
6 pts for each rushing TD
RB
12 pts for each rushing TD
WR TE
Rushing 2XPs
4 pts for each rushing 2XP
QB
2 pts for each rushing 2XP
RB
4 pts for each rushing 2XP
WR TE
Rushing Yds
3 pts for 50 to 59 rushing yds
QB
4 pts for 60 to 69 rushing yds
5 pts for 70 to 79 rushing yds
6 pts for 80 to 89 rushing yds
7 pts for 90 to 99 rushing yds
8 pts for 100 to 109 rushing yds
9 pts for 110 to 119 rushing yds
10 pts for 120 to 129 rushing yds
11 pts for 130 to 139 rushing yds
12 pts for 140 to 149 rushing yds
13 pts for 150 to 159 rushing yds
14 pts for 160 to 169 rushing yds
15 pts for 170 to 179 rushing yds
16 pts for 180 to 189 rushing yds
17 pts for 190 to 199 rushing yds
18 pts for 200 to 209 rushing yds
3 pts for 100 to 109 rushing yds
RB
4 pts for 110 to 119 rushing yds
5 pts for 120 to 129 rushing yds
6 pts for 130 to 139 rushing yds
7 pts for 140 to 149 rushing yds
8 pts for 150 to 159 rushing yds
9 pts for 160 to 169 rushing yds
10 pts for 170 to 179 rushing yds
11 pts for 180 to 189 rushing yds
12 pts for 190 to 199 rushing yds
13 pts for 200 to 209 rushing yds
14 pts for 210 to 219 rushing yds
15 pts for 220 to 229 rushing yds
16 pts for 230 to 239 rushing yds
17 pts for 240 to 249 rushing yds
18 pts for 250 to 259 rushing yds
19 pts for 260 to 269 rushing yds
20 pts for 270 to 279 rushing yds
21 pts for 280 to 289 rushing yds
22 pts for 290 to 299 rushing yds
23 pts for 300 to 309 rushing yds
3 pts for 50 to 59 rushing yds
WR TE
4 pts for 60 to 69 rushing yds
5 pts for 70 to 79 rushing yds
6 pts for 80 to 89 rushing yds
7 pts for 90 to 99 rushing yds
8 pts for 100 to 109 rushing yds
9 pts for 110 to 119 rushing yds
10 pts for 120 to 129 rushing yds
11 pts for 130 to 139 rushing yds
12 pts for 140 to 149 rushing yds
13 pts for 150 to 159 rushing yds
14 pts for 160 to 169 rushing yds
15 pts for 170 to 179 rushing yds
16 pts for 180 to 189 rushing yds
17 pts for 190 to 199 rushing yds
18 pts for 200 to 209 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 10 to 39 yd TD rush
QB
12 pts for 40 to 100 yd TD rush
3 pts for 10 to 39 yd TD rush
RB
6 pts for 40 to 100 yd TD rush
6 pts for 10 to 39 yd TD rush
WR TE
12 pts for 40 to 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB
12 pts for each passing TD
RB WR TE
Passing 2XPs
2 pts for each passing 2XP
QB
4 pts for each passing 2XP
RB WR TE
Passing Yds
3 pts for 250 to 259 passing yds
QB
4 pts for 260 to 269 passing yds
5 pts for 270 to 279 passing yds
6 pts for 280 to 289 passing yds
7 pts for 290 to 299 passing yds
8 pts for 300 to 309 passing yds
9 pts for 310 to 319 passing yds
10 pts for 320 to 329 passing yds
11 pts for 330 to 339 passing yds
12 pts for 340 to 349 passing yds
13 pts for 350 to 359 passing yds
14 pts for 360 to 369 passing yds
15 pts for 370 to 379 passing yds
16 pts for 380 to 389 passing yds
17 pts for 390 to 399 passing yds
18 pts for 400 to 409 passing yds
19 pts for 410 to 419 passing yds
20 pts for 420 to 429 passing yds
21 pts for 430 to 439 passing yds
22 pts for 440 to 449 passing yds
23 pts for 450 to 459 passing yds
24 pts for 460 to 469 passing yds
25 pts for 470 to 479 passing yds
26 pts for 480 to 489 passing yds
27 pts for 490 to 499 passing yds
28 pts for 500 to 509 passing yds
29 pts for 510 to 519 passing yds
3 pts for 50 to 59 passing yds
RB WR TE
4 pts for 60 to 69 passing yds
5 pts for 70 to 79 passing yds
6 pts for 80 to 89 passing yds
7 pts for 90 to 99 passing yds
8 pts for 100 to 109 passing yds
9 pts for 110 to 119 passing yds
10 pts for 120 to 129 passing yds
11 pts for 130 to 139 passing yds
12 pts for 140 to 149 passing yds
13 pts for 150 to 159 passing yds
14 pts for 160 to 169 passing yds
15 pts for 170 to 179 passing yds
16 pts for 180 to 189 passing yds
17 pts for 190 to 199 passing yds
18 pts for 200 to 209 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 10 to 39 yd TD pass
QB
6 pts for 40 to 100 yd TD pass
6 pts for 10 to 39 yd TD pass
RB WR TE
12 pts for 40 to 100 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
12 pts for each receiving TD
QB RB
6 pts for each receiving TD
WR TE
Receiving 2XP
4 pts for each receiving 2XP
QB RB
2 pts for each receiving 2XP
WR TE
Receiving Yds
3 pts for 50 to 59 receiving yds
QB RB
4 pts for 60 to 69 receiving yds
5 pts for 70 to 79 receiving yds
6 pts for 80 to 89 receiving yds
7 pts for 90 to 99 receiving yds
8 pts for 100 to 109 receiving yds
9 pts for 110 to 119 receiving yds
10 pts for 120 to 129 receiving yds
11 pts for 130 to 139 receiving yds
12 pts for 140 to 149 receiving yds
13 pts for 150 to 159 receiving yds
14 pts for 160 to 169 receiving yds
15 pts for 170 to 179 receiving yds
16 pts for 180 to 189 receiving yds
17 pts for 190 to 199 receiving yds
18 pts for 200 to 209 receiving yds
3 pts for 50 to 59 receiving yds
TE
4 pts for 60 to 69 receiving yds
5 pts for 70 to 79 receiving yds
6 pts for 80 to 89 receiving yds
7 pts for 90 to 99 receiving yds
8 pts for 100 to 109 receiving yds
9 pts for 110 to 119 receiving yds
10 pts for 120 to 129 receiving yds
11 pts for 130 to 139 receiving yds
12 pts for 140 to 149 receiving yds
13 pts for 150 to 159 receiving yds
14 pts for 160 to 169 receiving yds
15 pts for 170 to 179 receiving yds
16 pts for 180 to 189 receiving yds
17 pts for 190 to 199 receiving yds
18 pts for 200 to 209 receiving yds
19 pts for 210 to 219 receiving yds
20 pts for 220 to 229 receiving yds
3 pts for 100 to 109 receiving yds
WR
2013-10-28
4 pts for 110 to 119 receiving yds
5 pts for 120 to 129 receiving yds
6 pts for 130 to 139 receiving yds
7 pts for 140 to 149 receiving yds
8 pts for 150 to 159 receiving yds
9 pts for 160 to 169 receiving yds
10 pts for 170 to 179 receiving yds
11 pts for 180 to 189 receiving yds
12 pts for 190 to 199 receiving yds
13 pts for 200 to 209 receiving yds
14 pts for 210 to 219 receiving yds
15 pts for 220 to 229 receiving yds
16 pts for 230 to 239 receiving yds
17 pts for 240 to 249 receiving yds
18 pts for 250 to 259 receiving yds
19 pts for 260 to 269 receiving yds
20 pts for 270 to 279 receiving yds
21 pts for 280 to 289 receiving yds
22 pts for 290 to 299 receiving yds
23 pts for 300 to 309 receiving yds
24 pts for 310 to 319 receiving yds
25 pts for 320 to 329 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 10 to 39 yd TD reception
QB RB
12 pts for 40 to 100 yd TD reception
3 pts for 10 to 39 yd TD reception
WR TE
6 pts for 40 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
2 pts for 40 to 49 yd FG
K
5 pts for 50 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
3 pts for 10 to 39 yd fumble return TD
D/ST
6 pts for 40 to 100 yd fumble return TD
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
3 pts for 10 to 39 yd int return TD
D/ST
6 pts for 40 to 100 yd int return TD
Safety
5 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
3 pts for 10 to 39 yd defensive ST TD
D/ST
6 pts for 40 to 100 yd defensive ST TD
Defensive ST Safety
5 pts for each defensive ST safety
D/ST
Pts Allowed
Not Used
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
3 pts for 10 to 39 yd kickoff return TD
D/ST
6 pts for 40 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
3 pts for 10 to 39 yd punt return TD
D/ST
6 pts for 40 to 110 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used