League

Name
The Dawg Pound
League ID
19639
Guest URL
https://www.rtsports.com/fantasy-football-league/19639
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Jeff Creighton
[email protected]

By-Laws

Injuries

If you have a player who has a new injury of out or worse you will be allowed to pick up another player before waivers through the commish. His status MUST be NEW and listed on the RT sports or the ESPN injury website http://sports.espn.go.com/nfl/injuries. "New" is defined as an injury that occurred in last week’s game, meaning he must have been active at least 1 down in the previous game. Injury pickups are only allowed before the waiver wire runs on Wednesday nights. After that, you can pick up someone for your injured player or another player during the waiver wire or in the free for all. Any player acquired off the waiver due to injury after week 13 the injured player must be dropped from your roster for the remainder of the season and will be restricted. Please be sure to give the commish ample time before the waiver wire to get an injury pickup. You are not guaranteed an injury pickup if you put in a late request. The best way to put in a request is to send Jeff a text at 401-255-1641

Free-agent and trade fees

ALL Free agents will be $1.00 regardless of the reason for the pickup, this includes injury pickups. Trades will be allowed and will not need
any OK from the commish, if you want to make a trade and both teams agree on the terms then go for it. The fees for trades will be a $1.00 fee for each player acquired and a $1.00 fee for each player traded away. Trades made for draft money for next year will have to go through the commish. Trades for the draft cap money for following years draft will be capped at $15 total for the season. This includes all trades for teams receiving cap money. Trades for multiple players are allowed but NO trade can result in putting a team over the roster cap limit. Any trade will be subject to review by the committee and commish at any time if there is a question as to the terms of the trade by the other teams in the league with a legitimate reason as to why the trade should be nullified.

Transaction deadlines

At the start of Week 11 there will be no more trades allowed.

At the start of week 13 all players dropped into free-agency will be restricted through the remainder of the season.

You will be allowed to pick up unrestricted free agents through the end of the season.

Play-off seeding

Play-off spots for the head-to-head competition are as follows, the winner of each division will go and the 2 teams with the best overall record will have a bye in the first round. In the case of a tie, the tiebreaker will be division record then head to head against each other, then points scored in all division games.  The next 3 teams with the best "OVERALL" record will advance as wild cards. The first round of the playoffs will be team 3 vs. team 6, team 4 vs. team 5. The winners will advance team 1 will play the winner of 3, 6 and team 2 will play the winner of team 4, 5. If you win one of the trophies you must rejoin the league the following year to defend your title. The head-to-head Super bowl will be in week 17 of the regular season. A Tie is worth .5 wins and .5 losses. I.e. if your record at the end of the season is 7-5 and mine is 6-4-2 the 2 tie games equal 1 win and 1 loss making my record tied with yours. And the predetermined tie-breaking scheme will be used to decide the playoff slot. In the case of a tie in the playoffs, BOTH teams will advance and play in a 3-way game the following week where the highest scoring team will advance. In the case of a tie in the super bowl, both teams will continue and play again in week 18 to decide the
winner. If tied again the team with the most total points in Division games during the regular season will win the pot.

Divisional tiebreaker

The tiebreaker for division winner will be division record then head to head against each other then total points scored against each other, if still tied the final tiebreaker will be total points scored in all division games.

Wildcard tiebreaker

The tiebreaker for a wildcard will be Division record, head to head record against each other, (if clear cut and applicable) then total points scored in all division games. 

Flex Position

We will continue to incorporate a FLEX player for the WR and TE positions. There will be 4 starting slots available to fill for this flex player. You will be allowed to fill them as you wish. Start 4 WR, start 3 WR and a TE start 2 and 2 whatever you want. This will give you more flexibility and a better chance to work around byes and
injuries.

Legal disclaimer

As always this league is playing for peanuts. Every dollar listed as owed on the website equals 1 peanut.
The winners will get all the nuts and the trophies... Fees for the website and trophy's will be split evenly by
all team owners.

 

















Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Divisional Record
  2. Head-to-Head
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback14
Running Back06
Wide Rec/TE010
Kicker03
Defense/Sp Team03

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Kicker1to1
Defense/Sp Team1to1
Flex ( WR/TE TE )4to4
Deadlines
Week 1Thu Feb 29 11:00pm CTthruMon Sep 9 10:59pm CT
Week 2Tue Sep 10 6:00am CTthruMon Sep 16 10:59pm CT
Week 3Tue Sep 17 6:00am CTthruMon Sep 23 10:59pm CT
Week 4Tue Sep 24 6:00am CTthruMon Sep 30 10:59pm CT
Week 5Tue Oct 1 6:00am CTthruMon Oct 7 10:59pm CT
Week 6Tue Oct 8 6:00am CTthruMon Oct 14 10:59pm CT
Week 7Tue Oct 15 6:00am CTthruMon Oct 21 10:59pm CT
Week 8Tue Oct 22 6:00am CTthruMon Oct 28 10:59pm CT
Week 9Tue Oct 29 6:00am CTthruMon Nov 4 10:59pm CT
Week 10Tue Nov 5 6:00am CTthruMon Nov 11 10:59pm CT
Week 11Tue Nov 12 6:00am CTthruMon Nov 18 10:59pm CT
Week 12Tue Nov 19 6:00am CTthruMon Nov 25 10:59pm CT
Week 13Tue Nov 26 6:00am CTthruMon Dec 2 10:59pm CT
Week 14Tue Dec 3 6:00am CTthruMon Dec 9 10:59pm CT
Playoff Week 1Tue Dec 10 6:00am CTthruMon Dec 16 10:59pm CT
Playoff Week 2Tue Dec 17 6:00am CTthruMon Dec 23 10:59pm CT
Playoff Week 3Tue Dec 24 6:00am CTthruSun Dec 29 10:59pm CT
Playoff Week 4Mon Dec 30 6:00am CTthruSun Jan 5 10:59pm CT

Online Auction

Auction Rules
Scheduled for Mon Sep 2 5:00pm CT
17 rounds
$200 budget
$1 minimum bid
30 secs nomination time
20 secs bid time
Nomination Order
Beantown Bombers
Mudd Dogs
Jake_FromStateFarm
Mad Thrashers
WoodRiver Hounds
Necessary Roughness
Straight Cash Homie
Smegegie
Boys Will Be Boys
Dawg The Bounty Hunter
Pitbulls
The LandShark

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Points Scored
Teams may acquire a maximum of 3 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 10:00pm CT
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Playoff Week 3
Playoff Week 4
Free for All
Week 1Thu Sep 5 5:00am CTthruMon Sep 9 7:20pm CT
Week 2Thu Sep 12 8:00am CTthruMon Sep 16 7:15pm CT
Week 3Thu Sep 19 8:00am CTthruMon Sep 23 7:15pm CT
Week 4Thu Sep 26 8:00am CTthruMon Sep 30 7:15pm CT
Week 5Thu Oct 3 8:00am CTthruMon Oct 7 7:15pm CT
Week 6Thu Oct 10 8:00am CTthruMon Oct 14 7:15pm CT
Week 7Thu Oct 17 8:00am CTthruMon Oct 21 7:15pm CT
Week 8Thu Oct 24 8:00am CTthruMon Oct 28 7:15pm CT
Week 9Thu Oct 31 8:00am CTthruMon Nov 4 7:15pm CT
Week 10Thu Nov 7 8:00am CTthruMon Nov 11 7:15pm CT
Week 11Thu Nov 14 8:00am CTthruMon Nov 18 7:15pm CT
Week 12Thu Nov 21 8:00am CTthruMon Nov 25 7:15pm CT
Week 13Thu Nov 28 8:00am CTthruMon Dec 2 7:15pm CT
Week 14Thu Dec 5 8:00am CTthruMon Dec 9 7:15pm CT
Playoff Week 1Thu Dec 12 8:00am CTthruMon Dec 16 7:15pm CT
Playoff Week 2Thu Dec 19 8:00am CTthruMon Dec 23 7:15pm CT
Playoff Week 3Thu Dec 26 8:00am CTthruSun Dec 29 7:15pm CT
Playoff Week 4Thu Jan 2 8:00am CTthruSun Jan 5 7:15pm CT
OffseasonThu Jan 9 8:00am CTthruMon Jan 13 7:15pm CT

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Players dropped after Fantasy Week 13 will be protected for the remainder of the season
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Thu Feb 29 11:00pm CTthruMon Sep 9 7:30pm CT
Week 2Tue Sep 10 6:00am CTthruMon Sep 16 7:30pm CT
Week 3Tue Sep 17 6:00am CTthruMon Sep 23 7:30pm CT
Week 4Tue Sep 24 6:00am CTthruMon Sep 30 7:30pm CT
Week 5Tue Oct 1 6:00am CTthruMon Oct 7 7:30pm CT
Week 6Tue Oct 8 6:00am CTthruMon Oct 14 7:30pm CT
Week 7Tue Oct 15 6:00am CTthruMon Oct 21 7:30pm CT
Week 8Tue Oct 22 6:00am CTthruMon Oct 28 7:30pm CT
Week 9Tue Oct 29 6:00am CTthruMon Nov 4 7:30pm CT
Week 10Tue Nov 5 6:00am CTthruMon Nov 11 7:30pm CT
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$135
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$1
Each Player Traded For$1

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
1 pts for 100 or more rushing yds
1 pts for 150 or more rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
1 pts for every 10 yd TD rush beginning with 40 yd TD rush
QB RB WR TE K DL LB DB
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K DL LB DB
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB
6 pts for each passing TD
RB WR TE K DL LB DB
Passing 2XPs
2 pts for each passing 2XP
QB
2 pts for each passing 2XP
RB WR TE K DL LB DB
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB RB WR TE K DL LB DB
3 pts for 300 or more passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
1 pts for every 20 yd TD pass beginning with 40 yd TD pass
QB RB WR TE K DL LB DB
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K DL LB DB
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
RB WR TE K
2008-09-04
Receiving 2XP
2 pts for each receiving 2XP
RB WR TE K
2008-09-04
Receiving Yds
1 pts for every 10 receiving yds beginning with 20 receiving yds
QB RB WR TE K
2008-09-04
1 pts for every 50 receiving yds beginning with 50 receiving yds
1 pts for 150 or more receiving yds
1 pts for 200 or more receiving yds
Receptions
1 pts for each reception
QB RB WR TE K
2008-09-04
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
1 pts for every 15 yd TD reception beginning with 50 yd TD reception
QB RB WR TE K
2008-09-04

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for every 5 yd FG beginning with 46 yd FG
K
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Beginning with -1 pts deduct -1 pts for every 5 yd missed FG beginning with 45 yd missed FG
K
Missed XPs
-2 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST DL LB DB
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST DL LB DB
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST DL LB DB
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
Not Used
D/ST Pts Allowed
15 pts for 0 D/ST pts allowed
D/ST
10 pts for 1 to 6 D/ST pts allowed
7 pts for 7 to 13 D/ST pts allowed
4 pts for 14 to 20 D/ST pts allowed
1 pts for 21 to 27 D/ST pts allowed
Yds Allowed
Beginning with 10 pts deduct -1 pts for every 25 yds allowed beginning with 0 yds allowed
D/ST
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
Blocked XPs
3 pts for each blocked XP
D/ST
Blocked Punts
2 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
1 pts for every 10 yd kickoff return TD beginning with 30 yd kickoff return TD
D/ST
Kickoff Return Yds
1 pts for every 10 kickoff return yds beginning with 30 kickoff return yds
DL LB DB D/ST
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
1 pts for every 10 yd punt return TD beginning with 30 yd punt return TD
D/ST
Punt Return Yds
1 pts for every 10 punt return yds beginning with 30 punt return yds
DL LB DB D/ST
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-09-18
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K DL DB
ST Fumbles
Not Used