League

Name
2023 ZFL
League ID
6252
Guest URL
https://www.rtsports.com/fantasy-football-league/6252
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Robert Zarlino
[email protected]

By-Laws

ZFL

FRANCHISE FOOTBALL LEAGUE - 2023 (Established in 1999)

 

League Rules & Bylaws

  • Last Updated: June 27, 2023

 

League Leadership Team

Commissioner:

  • Robert Zarlino

Co-Commissioner:

  • Chuck Jankowski

 

League Fees

League Dues:

  • Entry Fee: $130.00

Transactional Fees:

  • Personal Trade License $2.00
  • Draft picks traded $1.00
  • Players traded $3.00
  • Player Acquisition Fee: $4.00
  • IR Fee (1 week) $5.00

Penalty Fees:

  • Online Draft Fee: $50.00 (Owners who draft online are assessed a $50.00 surcharge)
  • Dipshit Fine (Start a player who is on bye or injured): $20.00/instance

 

Draft Location Details

  • Date: September 2, 2023
  • Time: 12:00pm – NOON
  • Place: Park Valley Lounge Bar
  • Address: 5916 Brownsville Rd, Pittsburgh, PA 15236

 

Drafting

  • Your team must carry a full roster at all times. You have (14) fourteen rounds to fill (2) quarterback, (3) running back, (3) wide receiver, (2) tight end, (2) place kicker, (2) defensive/special teams. TWO minutes will be allotted per owner for the first round only, three minutes thereafter.
  • A random drawing will decide draft order. The worst record from last year will draw first. (new owners last) Round one begins with roman numeral I, then alternating throughout round 14. There will be a break after round 7 (seven) for food and adult beverages if needed.
  • If an owner fails to show on draft day, the remaining owners will draft a roster to keep the league at 12 teams. This will be accomplished by alternating picks by the owners present or by following draft order submitted by absent owner. The draft position of this unfortunate team will be the last pick of each round. (I.e.: 12, 24, 36 etc.). If an absent owner sends a person to represent his team, then his position will remain the same. The commissioner will make sure the draft order is followed.

 

Quarterback Injury Rule

  • If your starting quarterback is injured on game day and his backup is not already on another team’s roster, he will be protected for you. You have until midnight on the following Wednesday to decide to acquire him. Times to match waiver wire. After that, he becomes available on a first come first serve basis.

 

Scheduling

  • We will play a (14) week regular season with a double header following the last bye week. This will help with the Tie Breakers at the end of the season. League Average will be an automatic opponent each week of the regular season, weeks 1-14.
  • All divisional teams will meet twice. Divisional winners and 3 wildcard teams will make playoffs beginning in week (15). Final regular season divisional standings will determine seeds.

 

Tie Breakers

Regular Season:

  1. Best percentage - season
  2. Best record - head to head 
  3. Total Points - season
  4. Highest pts scored by defensive team (add all 14 gms of starting dt/st)
  5. Coin Toss (Only if options 1 – 4 have resulted in a tie)

Post Season:

  • Each owner must post his tie breakers from the 6 listed below. Choose the 3 in the order that best fits your roster:

 

  1. Total points scored by both RB'S.
  2. Total points scored by both WR'S.
  3. Total points scored by PK.
  4. Most points scored by defense/special teams.
  5. Most points scored by TE.
  6. Most points scored by QB [Added rule in 2008 by majority vote]
  7. Coin Toss (Only if options 1 – 6 have resulted in a tie)

 

  • If you forget to post your tie breakers, the default criteria will be as follows:

1.PK

2.DT

3.QB

 

Extended Tie Breakers:

  • In the event of (3) three or more teams tying during the regular season, we will use the following criteria to reduce number down to (2) two teams:

 

  1. Best record head to head with tying teams IF even number of games have been played.
  2. Most points scored in regular season among tying teams.
  3. Most points scored by defensive/special teams on roster among tying teams
  4. Most tight end points scored among tying teams
  5. Highest card drawn until a winner is crowned

 

Playoff Rankings

  • The two best division team records will receive a first round BYE.
  • The remaining four teams will be seeded and play 3 vs. 6 and 4 vs. 5.
  • The #1 ranked BYE team will play the lowest ranked winner in round 2.
  • This structure will be different for the NAME CHANGE Toilet Bowl Teams - Teams 11 and 12 will receive BYES and 7 will play 10 and 8 will play 9.

 

Playoffs

  • (2007-08) The waiver wire will only be available during the playoffs for use by ACTIVE playoff teams in order of worst to first. Teams knocked out of the playoffs or Toilet Bowl Teams may NOT use the waiver wire, but instead are to pick up players from the AVAILABLE pool after the waiver wire is complete. No player cut by a NON active team or toilet team may be added to the Roster of a Playoff Team. Players cut by these teams are OFF LIMITS to active Playoff Teams, however, players cut by an active playoff team may be picked up by a Toilet Bowl Team. Watch who you cut!
  • The ZFL plays a 14 week regular season. The league is divided into three division each containing 4 teams. The regular season consists of playing each team at least once and teams within your division twice.
  • At the end of week 14, the three division winners will be advanced to the playoffs with the three next best records in the league. The teams will be paired off Best vs Worst with the Two Best Division Winners getting a bye week in Week One while the Third Division Winner is Seeded according to won/loss record.
  • Winners shall advance until the "Z"FL Super Bowl.

 

IR -  Injured Reserve

  • You may place one position on the “IR” at any time. (A QB must be on NFL team injury list). There will be no hiding of a QB! A $5.00 fee will be assessed to the team owner who utilizes this list. Also, this leaves your roster short by one player. It must be filled immediately. A $4.00 transaction fee will apply. A player placed on the “IR” must be on your roster at the time of the move; again, no free agent can go directly from the pool to the “IR”. Your player will be protected for (1) week or 168 hours. After that time, if he is not activated, the commish will assess a $5.00 continuation IR fee for an additional 168 hours. The first owner that claims a free agent is first to retain. You have been warned.

{waiver wire rule to be considered if appliciable)

 

Weekly Lineup

  • Your starting lineup of (1) qb, (2) rb, (2) wr, (1) te, (1) k, (1) dt/st must be entered into RTSPORTS website by game time of MONDAY NIGHT FOOTBALL. Calling lineup to your opponent is a courtesy and not a requirement. It will be the right of the league to play the best lineup of a non-participating owner. (See rule)
  • RTSPORTS will be the official scoring instrument of our league. However, other sources may be used to verify an error found by any team owner. Bring this error to the attention of the commissioner for a ruling. You have until game time of the first game of the following week to contest scores. RTSports updates scoring until Friday morning.

 

Waiver Wire

  • After the draft has been completed, I will set the waiver wire to reflect “worst to first” parameters. The six teams with zero wins and will input their wish list and is given priority over the winners. Final tiebreaker will be points scored. Lowest score from week one will choose first.

 

Bye Weeks

  • If you have 2 players on a bye in the same position, you must fill that spot on your roster from the free agent pool or by trade. How you choose to accomplish this is up to the discretion of the owner. The (3) three examples below may help you in your decision-making process.
  1. Use foresight during the draft and do not put yourself in this position.
  2. “IR” player (see qb rule) and pick up free agent. Cost $9.00
  3. Drop player and add free agent. Cost is $4.00

 

Transactions

  • Deadline for playing a free agent acquisition (including trades) is game time. Cost is $4.00 per move. A $2.00 P.T.L. (Personal Trade License) will be applied to any inter-league trade and pre-season trades of draft picks. Pre-season draft picks will carry a $1.00 fee along with the $ 2.00 PTL. Only even number of draft picks can be traded. During season, trades between teams will only cost $3.00 per player plus the $2.00 PTL. This should increase trading amongst owners.

 

Preseason Draft Picks

  • The first $100.00 will go towards the draft location fee, food and beverages.

 

Starting Roster Deadlines

  • Your starting line up must be set by gametime of MONDAY NIGHT FOOTBALL. You can add/drop a player in your starting lineup only IF that players team game has not started. You will not be able to change the status of a player after the game has started.
  • DIPSHIT FINE: If an owner has a player who is announced prior to game time as being out or a player that is on bye week in their active-playing roster the DIPSHIT fine of $20 will be assessed for each instance of occurrence.

 

Trades

  • The commissioner/assistant commissioner will review all trades. This is to ensure that the integrity and spirit of the trade was beneficial to both parties or it will not be approved.
  • To question a trade (3) three owners must agree to it prior to notifying the commissioner office. The filing owners will not be able to vote on the trade.
  • No trades will be allowed after Wednesday midnight prior to THANKSGIVING day games.

 

Decommissioned Players

SEE PLAYOFF ABOVE:

  • If an owner tries to win weekly high points or season high points through use of the free agent pool, players dropped are subject to waiver wire format. NO SCANDALS!

 

Non – Participating Owner

  • If an owner is not trying to compete at the level our league has become accustomed, we will replace your sorry ass with someone who will. Unfortunately, we are accustomed to the wrong kind of ownership. If you want to run a team with little or no contact with other humans, join an ESPN.COM league. This one is striving for complete participation from its owners.

 

RULES PASSED

  • 2019: Week 18, No charge for transaction on players.
  • 2019: League Avg. in Double Header Week.
  • 2019: High PTS Receives Leftover Draft Party Money.
  • 2019: Week One Waiver Wire Approved.
  • 2022: Coin Flip Rule: Change wording to: Only an option if choices 1 through 4/6 Tie.
  • 2022: Bonus points on Defense Sacks: Want to eliminate in 2023.  
  • 2022: NFL Rule: If any NFL game gets cancelled, the points scored by those players in that game are yours for the week. The only option for those scores to change is if the GAME IS PLAYED WITHIN SEVEN DAYS AFTER CANCELLATION
  • 2022: Scheduling: Division Games to be played the First Three Weeks of the season but owners want the other three division games played later in the year. They don’t care if it falls on a Bye Week.

 

Financials

12 Teams @ $130.00/Team = $1,560.00 in total collected dues.

Payout Table:

Payout Category Instances Payout Running Total Payout Total
League Cost 1 $80.00 $1,480.00 $80.00
Weekly Score: 1st 18 $20.00 $1,120.00 $360.00
Weekly Score: 2nd 18 $10.00 $940.00 $180.00
Weekly Score: 3rd 18 $5.00 $850.00 $90.00
Division Winners 3 $60.00 $670.00 $180.00
Season: High Points - 1st 1 $100.00 $570.00 $100.00
Season: High Points - 2nd 1 $50.00 $520.00 $50.00
Playoff: First Round Loser 2 $30.00 $460.00 $60.00
Playoff: Championship Round Loser 2 $60.00 $340.00 $120.00
Season: Best Team Score - 1st 1 $30.00 $310.00 $30.00
Season: Best Team Score - 2nd 1 $20.00 $290.00 $20.00
Season: Top QB Score - 1st 1 $20.00 $270.00 $20.00
Season: Top RB Score - 1st 1 $20.00 $250.00 $20.00
Season: Top RB Score - 2nd 1 $20.00 $230.00 $20.00
Season: Top WR Score - 1st 1 $20.00 $210.00 $20.00
Season: Top WR Score - 2nd 1 $20.00 $190.00 $20.00
Season: Best TE Score - 1st 1 $20.00 $170.00 $20.00
Season: Best Kicker Score - 1st 1 $20.00 $150.00 $20.00
Season: Best DST Score - 1st 1 $20.00 $130.00 $20.00
Survivor Island Winner 1 $130.00 $0.00 $130.00

 

ZFL Superbowl Payouts:

  • Super Bowl winner will receive 60% of regular season transactions.
  • Super Bowl runner up will receive 40% of regular season transactions.

Miscellaneous Costs:

  • Cost of trophy and miscellaneous items will be deducted from commissioner/misc.
  • Transaction money from playoff rounds will be used towards party expenses.

 

ZFL Championship History

ZFL SUPERBOWL XXV CHAMPION…..IS IT YOU?

1999 ZFL I       Shaguars                    110        Hitmen                     76

2000 ZFL II      Hitmen                          91        Bushwackers           89

2001 ZFL III     Johns’ Body Shop         87       Mean Machine          83

2002 ZFL IV     Hitmen                          97       Mean Machine          70

2003 ZFL V      Mean Machine              71       The Rats                   63

2004 ZFL VI     The Rats                     108       Johns' Body Shop     98

2005 ZFL VII    Hitmen                          76       Mister P                     75

2006 ZFL VIII   Mean Machine              99       First $ G                    71

2007 ZFL IX     Marauders                    89      Instigators                   77

2008 ZFL X      Marauders                    71      Journeymen                64

2009 ZFL XI     Shos' Toads                  94      Mean Machine            87

2010 ZFL XII    Player Haters              103     The Rats                      54

2011 ZFL XIII   Journeymen                  94      Sho's Toads                73

2012 ZFL XIV   Player Haters               86      First & G                      80

2013 ZFL XV    Hitmen                          77      Spinal Tap                   66

2014 ZFL XVI   Marauders                    68      Painful Discharge        59

2015 ZFL XVII  The Rats                       99      First & G                      51

2016 ZFL XVIII Scarface                      103     Make ZFL Great           73

2017 ZFL XIX    Hitmen                          80     Painful Discharge         70

2018 ZFL XX     Marauders                    76     Make ZFL Great           66

2019 ZFL XXI    Player Haters                97     Second & G                 67

2020 ZFL XXII   Marauders                     90      Hitmen                        74

2021 ZFL XXIII  Marauders                     68      Rats                            66

2022 ZFL XXIV  GIGS                             73      Dawgs of War             61  

 

Deleted Rules

  • (2015) All active owners in good standing will rotate through the committee position. Alternates will be asked to assist if there is a dispute involving a committee member. You will be asked to resolve a variety of situations that may occur during the season. I ask for fairness and solid football sense. If you still disagree with a decision, your last appeal is to the commissioner. The facts make the commissioners ruling final
  • (2015) NFL picks winner - $25.00
  • (2015) Toilet bowl award - $25.00

 

 

Attachments
Survivor
ZFL_Week_One.docx

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Superbowl

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Divisional Record
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
14
Roster Limits
MinMax
Quarterback12
Running Back13
Wide Receiver23
Tight End22
Kicker12
Defense/Sp Team12

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 1 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Thu Feb 29 11:00pm CTthruMon Sep 9 7:30pm CT
Week 2Tue Sep 10 6:00am CTthruMon Sep 16 7:30pm CT
Week 3Tue Sep 17 6:00am CTthruMon Sep 23 7:30pm CT
Week 4Tue Sep 24 6:00am CTthruMon Sep 30 7:30pm CT
Week 5Tue Oct 1 6:00am CTthruMon Oct 7 7:30pm CT
Week 6Tue Oct 8 6:00am CTthruMon Oct 14 7:30pm CT
Week 7Tue Oct 15 6:00am CTthruMon Oct 21 7:30pm CT
Week 8Tue Oct 22 6:00am CTthruMon Oct 28 7:30pm CT
Week 9Tue Oct 29 6:00am CTthruMon Nov 4 7:30pm CT
Week 10Tue Nov 5 6:00am CTthruMon Nov 11 7:30pm CT
Week 11Tue Nov 12 6:00am CTthruMon Nov 18 7:30pm CT
Week 12Tue Nov 19 6:00am CTthruMon Nov 25 7:30pm CT
Week 13Tue Nov 26 6:00am CTthruMon Dec 2 7:30pm CT
Week 14Tue Dec 3 6:00am CTthruMon Dec 9 7:30pm CT
Playoff Week 1Tue Dec 10 6:00am CTthruMon Dec 16 7:30pm CT
Playoff Week 2Tue Dec 17 6:00am CTthruMon Dec 23 7:30pm CT
Playoff Week 3Tue Dec 24 6:00am CTthruSun Dec 29 7:30pm CT
Playoff Week 4Mon Dec 30 6:00am CTthruSun Jan 5 7:30pm CT
Playoff Week 5Mon Jan 6 6:00am CTthruMon Jan 13 7:30pm CT
Playoff Week 6Tue Jan 14 6:00am CTthruSun Jan 19 7:30pm CT
Playoff Week 7Mon Jan 20 6:00am CTthruSun Jan 26 7:30pm CT
Playoff Week 8Mon Jan 27 6:00am CTthruSun Feb 9 7:30pm CT

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 10:00pm CT
Free for All
Week 2Thu Sep 12 7:05am CTthruMon Sep 16 7:30pm CT
Week 3Thu Sep 19 7:05am CTthruMon Sep 23 7:30pm CT
Week 4Thu Sep 26 7:05am CTthruMon Sep 30 7:30pm CT
Week 5Thu Oct 3 7:05am CTthruMon Oct 7 7:30pm CT
Week 6Thu Oct 10 7:05am CTthruMon Oct 14 7:30pm CT
Week 7Thu Oct 17 7:05am CTthruMon Oct 21 7:30pm CT
Week 8Thu Oct 24 7:05am CTthruMon Oct 28 7:30pm CT
Week 9Thu Oct 31 7:05am CTthruMon Nov 4 7:30pm CT
Week 10Thu Nov 7 7:05am CTthruMon Nov 11 7:30pm CT
Week 11Thu Nov 14 7:05am CTthruMon Nov 18 7:30pm CT
Week 12Thu Nov 21 7:05am CTthruMon Nov 25 7:30pm CT
Week 13Thu Nov 28 7:05am CTthruMon Dec 2 7:30pm CT
Week 14Thu Dec 5 7:05am CTthruMon Dec 9 7:30pm CT
Playoff Week 1Thu Dec 12 7:05am CTthruMon Dec 16 7:30pm CT
Playoff Week 2Thu Dec 19 7:05am CTthruMon Dec 23 7:30pm CT
Playoff Week 3Thu Dec 26 7:05am CTthruSun Dec 29 7:30pm CT
Playoff Week 4Thu Jan 2 7:05am CTthruSun Jan 5 7:30pm CT
Playoff Week 5Thu Jan 9 7:05am CTthruMon Jan 13 7:30pm CT
Playoff Week 6Thu Jan 16 7:05am CTthruSun Jan 19 7:30pm CT
Playoff Week 7Thu Jan 23 7:05am CTthruSun Jan 26 7:30pm CT
Playoff Week 8Thu Jan 30 7:05am CTthruSun Feb 9 7:30pm CT
OffseasonThu Feb 13 7:05am CTthruMon Feb 17 7:30pm CT

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Thu Feb 29 11:00pm CTthruWed Sep 4 10:59pm CT
Week 2Tue Sep 10 6:00am CTthruWed Sep 11 10:59pm CT
Week 3Tue Sep 17 6:00am CTthruWed Sep 18 10:59pm CT
Week 4Tue Sep 24 6:00am CTthruWed Sep 25 10:59pm CT
Week 5Tue Oct 1 6:00am CTthruWed Oct 2 10:59pm CT
Week 6Tue Oct 8 6:00am CTthruWed Oct 9 10:59pm CT
Week 7Tue Oct 15 6:00am CTthruWed Oct 16 10:59pm CT
Week 8Tue Oct 22 6:00am CTthruWed Oct 23 10:59pm CT
Week 9Tue Oct 29 6:00am CTthruWed Oct 30 10:59pm CT
Week 10Tue Nov 5 6:00am CTthruWed Nov 6 10:59pm CT
Week 11Tue Nov 12 6:00am CTthruWed Nov 13 10:59pm CT
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$130
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$4
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$5
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$2
Each Player Traded Away$3
Each Player Traded For$0

Rushing Scoring

Rushing TDs
1 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
1 pts for every 50 rushing yds beginning with 100 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
1 pts for 25 to 49 yd TD rush
QB RB WR TE K
2017-09-04
3 pts for 50 to 74 yd TD rush
5 pts for 75 to 99 yd TD rush
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
1 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 20 passing yds beginning with 20 passing yds
QB RB WR TE K
1 pts for every 50 passing yds beginning with 200 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
1 pts for 25 to 49 yd TD pass
QB RB WR TE K D/ST
2017-09-04
3 pts for 50 to 74 yd TD pass
5 pts for 75 to 99 yd TD pass
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
1 pts for each receiving TD
QB RB WR TE K D/ST
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K D/ST
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR
1 pts for every 50 receiving yds beginning with 100 receiving yds
1 pts for every 7 receiving yds beginning with 7 receiving yds
TE
1 pts for 21 or more receiving yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
K
1 pts for every 50 receiving yds beginning with 100 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
1 pts for 25 to 49 yd TD reception
QB RB WR TE K
2017-09-04
3 pts for 50 to 74 yd TD reception
5 pts for 75 to 99 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for 45 to 49 yd FG
K
2013-08-05
2 pts for 50 to 54 yd FG
3 pts for 55 to 59 yd FG
4 pts for 60 to 64 yd FG
5 pts for 65 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
1 pts for each fumble return TD
D/ST
2014-10-06
Yd Fumble Return TD
3 pts for 50 to 79 yd fumble return TD
D/ST
5 pts for 80 to 110 yd fumble return TD
Int Return TDs
1 pts for each int return TD
D/ST
2014-10-06
Yd Int Return TD
3 pts for 50 to 79 yd int return TD
D/ST
5 pts for 80 to 110 yd int return TD
Safety
2 pts for each safety
D/ST
2022-07-05
Defensive ST TDs
1 pts for each defensive ST TD
D/ST
2014-10-06
Yd Defensive ST TD
3 pts for 50 to 79 yd defensive ST TD
D/ST
5 pts for 80 to 110 yd defensive ST TD
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2022-07-07
Pts Allowed
Not Used
D/ST Pts Allowed
15 pts for 0 D/ST pts allowed
D/ST
14 pts for 1 D/ST pts allowed
13 pts for 2 D/ST pts allowed
12 pts for 3 D/ST pts allowed
11 pts for 4 D/ST pts allowed
10 pts for 5 D/ST pts allowed
9 pts for 6 D/ST pts allowed
8 pts for 7 D/ST pts allowed
7 pts for 8 D/ST pts allowed
6 pts for 9 D/ST pts allowed
5 pts for 10 D/ST pts allowed
4 pts for 11 D/ST pts allowed
3 pts for 12 D/ST pts allowed
2 pts for 13 D/ST pts allowed
1 pts for 14 D/ST pts allowed
0 pts for 15 to 100 D/ST pts allowed
Yds Allowed
5 pts for 0 to 249 yds allowed
D/ST
2022-07-05
4 pts for 250 to 299 yds allowed
3 pts for 300 to 349 yds allowed
2 pts for 350 to 399 yds allowed
1 pts for 400 to 449 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
1 pts for every 33 turnover return yds beginning with 33 turnover return yds
D/ST
2013-08-05
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
2009-09-12
Blocked XPs
1 pts for each blocked XP
D/ST
Blocked Punts
1 pts for each blocked punt
D/ST
2014-09-19
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
1 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
3 pts for 50 to 79 yd kickoff return TD
D/ST
5 pts for 80 to 110 yd kickoff return TD
Kickoff Return Yds
1 pts for every 50 kickoff return yds beginning with 50 kickoff return yds
D/ST
Punt Return TDs
1 pts for each punt return TD
D/ST
Yd Punt Return TD
3 pts for 50 to 79 yd punt return TD
D/ST
5 pts for 80 to 110 yd punt return TD
Punt Return Yds
1 pts for every 40 punt return yds beginning with 40 punt return yds
D/ST
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-09-21
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used