League

Name
Busch League
League ID
63470
Guest URL
https://www.rtsports.com/fantasy-football-league/63470
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Mark Sprung
[email protected]

By-Laws

Fantasy Football for 2006
THE RULES

Rosters:

Our League consists of 12 teams. Each team will draft 16 offensive players, and 2 defensive and special teams.

Position Roster Starters
Quarterbacks 2 1
Running Backs 4 2
Wide Receivers 5 3
Tight Ends 2 1
Wild Card/ Utility 1 0
Kickers 2 1
Defense/Special Teams 2 1
Total 18 9

Since only nine starters can be active at any week, the remaining players drafted will be reserves and can be from any of the above mentioned positions. The reserve players will be used to replace players not playing during NFL "bye" weeks and to place starters who may be injured or not playing well.

The league will award points for your player's performance as follows:

Passing touchdowns = 6 points
Rushing touchdowns = 6 points
Receiving touchdowns = 6 points
Quarterback thrown interceptions = (-2) points
Field Goals 3 points
Point after TD = 1 point
Two point conversions = 2 points (passing, receiving, rushing)
The following is how the performance scoring system will be determined.
Passing yards: .1 point for every 1.5 yards gained
Rushing & receiving yards: .1 point for every 1 yards

Defense/ Special Teams
Touchdowns = 9 points
Sack = 1 point
Interception = 2 points
Safety = 2 points
Fumble recovery = 2 point

The defense and special teams position unlike the field players, is an entire NFL team. It scores whenever any player on that NFL team returns a kickoff punt, interception, recovers an opponent's fumble or blocked punt for a touchdown.

If any back or wide receiver on your team runs back a kick for a TD, he gets credit for the score as well as the defense/special team.


If a kick is returned or blocked for a TD, then the defense and special team gets credit for the touchdown. The defense and special team gets credit for touchdowns scored on interceptions and fumbles returned for scores and safeties. In a kicking situation, a special team may also score on a safety. If an offensive player recovers a fumble in the end zone for a touchdown, the six points are awarded to that player.
If a player (such as a quarterback) holding for an extra point scores by running in or receiving a pass that results in a successful two point conversion, the player is awarded two points.

Draft

Prior to the draft, each team will draw a team number to setup the league schedule and order of postdraft moves. There will then be an additional drawing to determine which divisions in which each team will be placed.

Each team will acquire its players through an auction draft. This kind of ~aft will involve open bids for any player, defensive and special team, with the players going to the highest bidder. This way each Owner can have control of what players he wants to build his team around.

A salary cap of $200 will be enforced, meaning you will have only $200 to spend to acquire 18 players. The entry fee will remain at $100. The minimum amount to bid for a player is $1. No team can make a bid for a player it cannot afford. No team can bid for a position that is already filled. That means, if you have drafted ail of your quarterback&~ you will not be allowed to bid on any QBS.
A team may draft a player who starts the season on his NFL team's disabled list. However, he may not be reserved and replaced, only released and replaced. Those teams replacing players before any standings are published shall be done by team number as drawn at the draft with team #1 allowed to choose first. There is no trading during the draft.

NOTE: Because of NFL "bye" weeks, avoid drafting too many players in the same NFL division because you may be without a quality starter that week.

At the end of the Championship Game, all players will go back into next year's draft

The Schedule

A predetermined schedule will be set up so that the teams can meet in head-to-head competition. A league of 12 teams will be split into 3 divisions of 4 teams. The League will play a 14-game schedule. Each team m a division will play the other three twice and the other eight teams once.

The season culminates with playoff rounds and a Championship Game. The 12 team League will have an eight-team playoff .The division winners will advance into the playoffs, along with five wildcard teams. The wildcard teams are the five best teams based on record, not including divisional champions.

The eight teams will be seeded 1 through 8 based on record.

In the first round, seed #1 plays seed #8
Seed #2 plays seed #7
Seed #3 plays seed #6
Seed #4 plays seed #5

The first round games take place on week 15 of the NFL season. The winners of the first round are then reseeded for the semifinal round played during week #16. Of the remaining four teams, seed #1 (based on record} plays seed #4 and seed #2 plays seed #3. The winners then advance to play in the Championship Game on the final week of the NFL season.

In the second round, the wild card survivors will play the division winners.
All transaction fees due must be paid to qualify for the playoffs.
To give everyone an incentive to have the best record and to become a division winner, playoff point spreads will be awarded to these teams. Here is how the points will be awarded:

1. Seven points and $50.00 to the division winner with the best record in round one.

2. Five points and $25 to the division winner with the 2nd best record in round one.

3 Three points and $25 to the 3rd best division winner in round one.

4. One points to the best non division winner in round one.

No points awarded in round 2 and the championship round.

Player moves and Trades:

• During the course of the season, you may elect to pick up a free agent or trade for another player. This can be done, provided that your roster never exceeds 16 offensive players, and two defense/special teams. For every player added to your roster, another must be released There are no waiver claims. If a starter becomes injured, you may replace him with a player from your bench. In other words, a player who is actually placed on injured reserve by an NFL team cannot be reserved and replaced but must either be replaced by a free agent and released or replaced with a player on your bench. An IR player can be traded.

Injury replacements take precedence over dump moves. Injury replacements shall be for players who are on the NFL Injured Reserve list or who are listed as “OUT” on that week’s NFL Injury Report. A dump move is a move that allows a team to outright release any uninjured player from its roster. A dump move can involve a starter or a reserve player and can allow a free-agent player to go directly to a starters position.

However, there are some limitations to roster changes. A team can make free agent claims during the season including during the playoffs. That team can make no more than three such moves per week.

Teams may make 2 for 1 trades. However, the team receiving two players must drop another player on its roster while the team receiving one player must pick up another player. After all trades, both rosters must remain whole. That is, three quarterbacks, four running backs, six receivers, two tight ends, two kickers, two defense/special teams. Once traded, a player cannot be directly traded back to its original team.

There are unlimited dump moves allowed per week per team. No two teams may make more than two trades with each other during the season. There are two reasons for these restrictions on trading.

1. This places more emphasis on drafting well.

2. This will also prevent a weak team from stockpiling its good players on another team to form one "super" team.

3. Besides, like the NFL, there are few trades during the regular season.

Free-agent claims will only be awarded to the team with the lowest year-to date total points that week with the lowest team making all its moves before the next team. Such moves made after the draft and before the first week's standings will be awarded first to the #1 through #12 teams based on numbers drawn during the league

If teams trying to claim the same player from free-agency are tied, (that is two or more teams having the same year to date total points) the following should apply in the order listed.

1. The team with the worst won-loss record gets the player.
2. The team with the fewest total points scored that week (including starters and bench players) is awarded the player
3 If still tied, go for the referee's coin flip.
Note: Any player released in week 13 cannot be claimed in the final week (14) to prevent any chance of collusion going into the playoffs. Believe me, it can happen.

The trading deadlines are as follows:

1. The first seven weeks, interleague trading is allowed
2. The next three weeks, only divisional trading is allowed.
3. The final four weeks of the regular season, no trading allowed.
4. There will be no trading during the playoffs.

As always, all trades must pass the "smell test"! That means don~ make one of those Barry Sanders for Thomas Sanders type trades or you will definitely be hunted down like a dog by the rest of the League.

Lineups

All transactions and starting lineups must be posted on the Message Board no later 12 a.m., the day before the first NFL game of the week.
All lineup changes will be posted by each team owner and can be made for each individual player up to 5 minutes before his game that week. Once it goes past 5 minutes before that game, that player is locked in to the status he had at that time.
If you forget to post your lineup on time, the lineup will be the same as last week. There will be no exceptions!!!
Because of the NFL "bye" weeks (16-game season played over 17 weeks), there will be one week when one or more players on your roster will not be playing. It is advised not to draft too many players from the same division or you will be without a quality player to start that week.

Since you will be involved in weekly head-to-head games, you must be able to start a player who is actually playing that week in the NFL to increase your chances of a win. This player can be a player from your reserve roster or a free-agent brought up at the expense of a dump move.


Tiebreakers

Regular season head-to-head scores resulting in ties will remain a tie. However, ties in the final standings and playoff ties must be broken. If two or more teams are tied with the same record at the end of the season, the following should apply in the order listed to break the tie:

1. Head-to-head competition

2. The most points scored during the regular season

3. Point differential in head-to-head competition

4. Best conference record

5. Coin flip

If teams are tied following a playoff or championship game, a sudden~death tie-breaking system for the playoffs will involve using the reserve roster When playoff and championship lineups are called in, one player from each team's reserve roster must be reported as the tie-breaking player. The points scored by this player is used only to break the tie. However, if both teams are still tied after this method, teams may then add the scores of all the players on each team 5 reserve roster to break the tie. Do not add the reserve scores to the starter scores.

FEES

Each team will pay a league fee of $100 or whatever the league agrees

• Trades will cost $5 per team regardless of the number of players involved.

• To replace a starter or bench player with a free-agent will cost $5. (This is called a dump move.)

• To replace a starter with a bench player will cost $0.

• Any free-agent claimed for an IR player will cost $5.

• The league fee and all transaction fees will go into the league pot to be distributed to the post-season winners.

To qualify for the playoffs, all transaction fees must be paid.

• First place--League Champion-- 50% of the total collected in the pot.

• Second place--Champion runner-up --25%

• Third place--15%

• Fourth place--10%

Third and forth place finishes are determined in a playoff game on Week 17, the same week as the championship game. If there is a tie, use the tie-breaker method in the playoffs

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback23
Running Back45
Wide Receiver56
Tight End23
Kicker23
Defense/Sp Team23

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver3to3
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 10:59pm CT
Free for All
Week 2Thu Sep 12 8:00am CTthruSun Sep 15 12:00pm CT
Week 3Thu Sep 19 8:00am CTthruSun Sep 22 12:00pm CT
Week 4Thu Sep 26 8:00am CTthruSun Sep 29 12:00pm CT
Week 5Thu Oct 3 8:00am CTthruSun Oct 6 12:00pm CT
Week 6Thu Oct 10 8:00am CTthruSun Oct 13 12:00pm CT
Week 7Thu Oct 17 8:00am CTthruSun Oct 20 12:00pm CT
Week 8Thu Oct 24 8:00am CTthruSun Oct 27 12:00pm CT
Week 9Thu Oct 31 8:00am CTthruSun Nov 3 12:00pm CT
Week 10Thu Nov 7 8:00am CTthruSun Nov 10 12:00pm CT
Week 11Thu Nov 14 8:00am CTthruSun Nov 17 12:00pm CT
Week 12Thu Nov 21 8:00am CTthruSun Nov 24 12:00pm CT
Week 13Thu Nov 28 8:00am CTthruSun Dec 1 12:00pm CT
Week 14Thu Dec 5 8:00am CTthruSun Dec 8 12:00pm CT
Playoff Week 1Thu Dec 12 8:00am CTthruSun Dec 15 12:00pm CT
Playoff Week 2Thu Dec 19 8:00am CTthruSun Dec 22 12:00pm CT
Playoff Week 3Thu Dec 26 8:00am CTthruSun Dec 29 12:00pm CT
OffseasonThu Jan 2 8:00am CTthruSun Jan 5 12:00pm CT

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 4 days
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

League Fees

Assessed Fees
General
League Entry$150
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2009-11-20
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2009-11-20
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2009-09-04
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
2009-09-13
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2009-09-13
Passing Yds
1 pts for every 15 passing yds beginning with 15 passing yds
QB RB WR TE K
2009-09-04
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
2009-09-26
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2014-11-02
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K D/ST
2019-12-21
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2009-09-04
Receptions
0.50 pts for each reception
QB RB WR TE K
2015-09-08
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
Not Used
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
9 pts for each fumble return TD
D/ST
2009-09-13
Yd Fumble Return TD
Not Used
Int Return TDs
9 pts for each int return TD
D/ST
2009-09-13
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2009-09-13
Defensive ST TDs
9 pts for each defensive ST TD
D/ST
2009-09-13
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2009-09-13
Pts Allowed
Not Used
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2009-09-04
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2009-09-04
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2009-09-04
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
9 pts for each kickoff return TD
QB RB WR TE K D/ST
2014-11-02
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
9 pts for each punt return TD
QB RB WR TE K D/ST
2018-09-09
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used