League

Name
First and Ten (Saturday) League
League ID
70786
Guest URL
https://www.rtsports.com/fantasy-football-league/70786
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Tim Roach
[email protected]

By-Laws

FIRST AND TEN LEAGUE RULES
 

TABLE OF CONTENTS 

  I. General Information
 II. League Management and Officers
III. Player Draft and Team Rosters
 IV. Starting Lineups
  V. Scoring
 VI. League play and playoffs
VII. Trades and Waiver Transactions 
 

I. General Information

FRANCHISES The First and Ten Fantasy Football League (referred to as The League) is composed of 12 franchise owners. Franchises will be awarded based on the receipt of the franchise agreement and cash deposit.Franchise Fee is $265 per team (League Fee $250 plus League Expenses $15). Each Franchise may have up to two owners, however each team will receive one vote only concerning any league matters.

The Franchise fees are payable as follows:

1. All league fees are to be paid no later than draft night, no exceptions. Payments are accepted anytime prior also. Franchises will be awarded on a first come first serve basis.

II. LEAGUE MANAGEMENT AND OFFICERS

COMMISSIONER  The responsibility of the commissioner is to preside over all meetings, conduct all meetings and all drafts, advise the various committees and handle all league correspondence between the owners and the league. The commissioner holds the tie-breaking vote on any decisions, which require a vote; all votes require a majority approval in order to pass. The commissioner also holds the best interest of the League above all else. The decision of the commissioner is final. The commissioner is also responsible for recording of all scores and player stats. He will also be in charge of issuing all reports and keeping all league standings. 

TREASURER The treasurer is the custodian of all league moneys and is responsible for payment of any expenses, awarding of prize money and issuance of all financial summaries.
 

III. PLAYER DRAFT AND TEAM ROSTERS PLAYER DRAFT 

Prior to the start of the NFL season the league will conduct a player draft for all Franchise Owners. Each owner will draft a total of 15 offensive players and 2 defensive/special teams.

The offensive players to be drafted are as follows:

Two (2) Quarterbacks
Four (4) Running Backs
Four (4) Wide Receivers
Two (2) Place-kickers
Two (2) Tight Ends
Two (2) Defensive and Special Teams
One (1) Flex Player - Flex Player is defined below

 Players must be drafted based on the position listed on the RT Sports site. Each team must select a NFL team for purposes of scoring defensive and special team points. The same team will be used for both defense and the special teams.

One flex player will be selected by each Franchise Owner.  A flex player can consist of a running back, wide receiver or tight end.

Prior to or upon arrival at the draft all Franchise Owners will draw for the draft order. This will be done on a blind draw basis. The draft order will be 1 to 12 in the first round and 12 to 1 in the second round. The order will continue on an alternating basis until all teams have filled their respective rosters. Each owner will have two minutes to make his selection.  If you fail to pick in the allotted time you will be passed over until the completion of the draft.

The league consists of three divisions (East, West and Central), the divisions are set based on draft position.

Division assignment is as follows: 

Division Draft Position
East 1-4
West 5-8
Central 9-12 

 

IV. STARTING LINEUPS 

Each Franchise will submit a starting lineup each week prior to the kickoff of the first game of the NFL week. The cutoff time for starting lineups will be announced at the draft. (Current cutgoff is noon on Sunday.  If games for the week are played prior to Sunday, you must have your player in the lineup prior to the game he is starting in.)
 

A starting lineup must consist of the following players:

One (1) Quarterback
Two (2) Running Backs
Two (2) Wide Receivers
One (1) Tight End
One (1) Place Kicker
One (1) Defensive/Special Team
One (1) Flex Player (an additional running back, wide receiver or tight end)

The Franchise Owner is the only person who can change a starting lineup. If you fail to make your changes the starting lineup from the previous week will carryover to the new week.

All Franchise Owners are required to keep a full and active 17-player roster (15 Payers and 2 Defensive and Special Teams) at all times. The league office will not accept a starting lineup from any Franchise Owner who is not in roster compliance. Failure to comply with the roster and starting lineup guidelines will result in an automatic loss for that Franchise.

 

 V. SCORING 

The League scoring is based on actual plays and performances made by NFL players each week during the NFL season. Only players listed as starters for each Franchise receive points for that Franchise.

Points are awarded as follows:

REGULAR SCORING PLAYS

0-19 YDS 20-39 YDS 40+ YDS
QB pass for TD 6 9 12
RB run for TD 6 9 12
PR catch for TD 6 9 12
1-39 YDS 40-49 YDS 50+ YDS
Field Goal 3 5 7

TWO POINT CONVERSIONS

QB pass for conversion 2
RB run for conversion 2
PR catch for conversion 2
RB run/catch for conversion 2
RB pass /catch for conversion 2
PR run/pass for conversion 2

PERFORMANCE SCORING

QB Pass Yds. 1 Point for every 25 yards **
QB Rush/Rec. Yds. 1 Point for every 10 yards *
RB Pass Yds. 1 Point for every 25 yards **
RB Rush/Rec. Yds. 1 Point for every 10 yards *
PR Pass Yds. 1 Point for every 25 yards **
PR Rec/Rush. Yds. 1 Point for every 10 yards *
PR Per Reception 0.5 Point for each 1 reception

 * 1 Additional Point for every 10 Yards Thereafter
**1 Additional Point for every 25 Yards Thereafter

Safety scored by DT/ST  2 Points
Interception thrown -2 Point
Sack received -1 Point
Point After Touchdown  1 Point
Sack made  1 Point
Interception made  2 Points
Fumble Recovery by DT  2 Points
Points allowed by DT zero points - 9points 1 to 9 points - 6 points 10 to 19 points - 3 points 20 to 29 points - 0 points 30 to 39 points - 0 point over 40 points - 0 points
Passing + Rushing Yardage Allow by DT zero to 99 - 6 points 100 to 199 - 4 points 200 to 299 - 0 points 300 Plus - 0 points
ABBREVIATIONS QB-Quarterback PR-Pass Receiver DT-Defensive team RB-Running Back K-Kicker ST-Special team
PR-includes Wide Receivers and Tight Ends

 

VI. LEAGUE PLAY AND PLAYOFFS

Each team will play 14 regular season games. A schedule for the entire season will be issued upon completion of the league setup. The first 13 weeks of the NFL season will be used for scoring the regular season. Standings will be determined by the head to head score from each game.  

PLAYOFFS The top two teams in each division will advance to the playoffs along with the two remaining teams with the best records regardless of division. The teams will be seeded according to record with the above-mentioned tiebreakers being used to determine standings. The two wild card teams will be seeded 7th and 8th. The highest Seed will always play the lowest seed thought out the PLAYOFFS. First Round #1 Vs #8 #2 Vs #7 #3 Vs #6 #4 Vs #5 The highest remaining seed in each round will play the lowest seed. Weeks 15 thru 17 will be used for the playoffs.

In the event of ties in the standings the following tiebreakers will be used.  

1. Head to Head Competition
2. Point Differential Head to Head
3. Most Points scored regular season
4. 3 Way ties are h2h , then most points scored regular season 

PRIZE MONEY Prize money will be awarded as follows:

First place 50% of cash pool
Second place 25% of cash pool
Third place 15% of cash pool
Fourth place 10% of cash pool

 

VII. TRADES AND WAIVER TRANSACTIONS TRADES

TRADES Franchise Owners may trade or transfer players from one franchise to another. Trades may be made any time and must be finalized and approved prior to the starting lineup deadline. All trades must be approved by the trade committee and reported to the commissioner's office. Trades may take place at any time, however there will be no trades allowed during the final four weeks of the regular season and the playoffs. All trade transactions will cost $0. All trades will be reviewed by the commissioner's office in the best interest of The League. THE LEAGUE WILL NOT ALLOW PLAYER DUMPING AT ANY TIME.

WAIVER TRANSACTIONS A Franchise Owner may also waive a player on his roster and add a non-roster player from the available player list throughout the season. Players may be obtained by going online and contacting the office of the commissioner and requesting the player. Waiver moves can be made anytime from 9:00am CST and 11:00pm CST on Tuesday.  Overnight, the software will process all waiver requests.  Waiver requests are filled starting with the last place team and ending with the first place team. Starting Wednesday morning waivers will be processed on a first come first served basis until 11:00pm CST on Friday. During the course of the season all franchises are required to be in compliance with the roster requirements, so if you pickup a player you must waive one also. The cost for acquiring a player is $0.

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback23
Running Back46
Wide Receiver46
Tight End23
Kicker13
Defense/Sp Team13

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Week 1Thu Feb 29 11:00pm CTthruMon Sep 9 7:30pm CT
Week 2Tue Sep 10 6:00am CTthruMon Sep 16 7:30pm CT
Week 3Tue Sep 17 6:00am CTthruMon Sep 23 7:30pm CT
Week 4Tue Sep 24 6:00am CTthruMon Sep 30 7:30pm CT
Week 5Tue Oct 1 6:00am CTthruMon Oct 7 7:30pm CT
Week 6Tue Oct 8 6:00am CTthruMon Oct 14 7:30pm CT
Week 7Tue Oct 15 6:00am CTthruMon Oct 21 7:30pm CT
Week 8Tue Oct 22 6:00am CTthruMon Oct 28 7:30pm CT
Week 9Tue Oct 29 6:00am CTthruMon Nov 4 7:30pm CT
Week 10Tue Nov 5 6:00am CTthruMon Nov 11 7:30pm CT
Week 11Tue Nov 12 6:00am CTthruMon Nov 18 7:30pm CT
Week 12Tue Nov 19 6:00am CTthruMon Nov 25 7:30pm CT
Week 13Tue Nov 26 6:00am CTthruMon Dec 2 7:30pm CT
Week 14Tue Dec 3 6:00am CTthruMon Dec 9 7:30pm CT
Playoff Week 1Tue Dec 10 6:00am CTthruMon Dec 16 7:30pm CT
Playoff Week 2Tue Dec 17 6:00am CTthruMon Dec 23 7:30pm CT
Playoff Week 3Tue Dec 24 6:00am CTthruSun Dec 29 7:30pm CT

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 9 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 10:59pm CT
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Playoff Week 3
Free for All
Week 2Wed Sep 11 5:00am CTthruSun Sep 15 11:59am CT
Week 3Wed Sep 18 5:00am CTthruSun Sep 22 11:59am CT
Week 4Wed Sep 25 5:00am CTthruSun Sep 29 11:59am CT
Week 5Wed Oct 2 5:00am CTthruSun Oct 6 11:59am CT
Week 6Wed Oct 9 5:00am CTthruSun Oct 13 11:59am CT
Week 7Wed Oct 16 5:00am CTthruSun Oct 20 11:59am CT
Week 8Wed Oct 23 5:00am CTthruSun Oct 27 11:59am CT
Week 9Wed Oct 30 5:00am CTthruSun Nov 3 11:59am CT
Week 10Wed Nov 6 5:00am CTthruSun Nov 10 11:59am CT
Week 11Wed Nov 13 5:00am CTthruSun Nov 17 11:59am CT
Week 12Wed Nov 20 5:00am CTthruSun Nov 24 11:59am CT
Week 13Wed Nov 27 5:00am CTthruSun Dec 1 11:59am CT
Week 14Wed Dec 4 5:00am CTthruSun Dec 8 11:59am CT
Playoff Week 1Wed Dec 11 5:00am CTthruSun Dec 15 11:59am CT
Playoff Week 2Wed Dec 18 5:00am CTthruSun Dec 22 11:59am CT
Playoff Week 3Wed Dec 25 5:00am CTthruSun Dec 29 11:59am CT
OffseasonWed Jan 1 5:00am CTthruSun Jan 5 11:59am CT

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Thu Feb 29 11:00pm CTthruSun Sep 8 12:00pm CT
Week 2Tue Sep 10 6:00am CTthruSun Sep 15 12:00pm CT
Week 3Tue Sep 17 6:00am CTthruSun Sep 22 12:00pm CT
Week 4Tue Sep 24 6:00am CTthruSun Sep 29 12:00pm CT
Week 5Tue Oct 1 6:00am CTthruSun Oct 6 12:00pm CT
Week 6Tue Oct 8 6:00am CTthruSun Oct 13 12:00pm CT
Week 7Tue Oct 15 6:00am CTthruSun Oct 20 12:00pm CT
Week 8Tue Oct 22 6:00am CTthruSun Oct 27 12:00pm CT
Week 9Tue Oct 29 6:00am CTthruSun Nov 3 12:00pm CT
Week 10Tue Nov 5 6:00am CTthruSun Nov 10 12:00pm CT
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$265
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 19 yd TD rush
QB RB WR TE K
9 pts for 20 to 39 yd TD rush
12 pts for 40 to 100 yd TD rush
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 0 to 19 yd TD pass
QB RB WR TE K
9 pts for 20 to 39 yd TD pass
12 pts for 40 to 100 yd TD pass
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
Receptions
0.50 pts for each reception
QB RB WR TE K
2019-08-17
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 0 to 19 yd TD reception
QB RB WR TE K
9 pts for 20 to 39 yd TD reception
12 pts for 40 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 0 to 39 yd FG
QB RB WR TE K
5 pts for 40 to 49 yd FG
7 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
9 pts for 0 pts allowed
D/ST
2010-10-02
6 pts for 1 to 9 pts allowed
3 pts for 10 to 19 pts allowed
0 pts for 20 to 29 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
6 pts for 0 to 99 yds allowed
D/ST
2010-10-02
4 pts for 100 to 199 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
0 pts for each ST fumble lost
QB RB WR TE K
2017-09-19
ST Fumbles
Not Used