League

Name
Idaho Fantasy Football League
League ID
71278
Guest URL
https://www.rtsports.com/fantasy-football-league/71278
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Travis Saxton
[email protected]

By-Laws

 

Dynasty League

$115.00 league fee

100.00 to league winner  70% super bowl winner 30% super bowl loser

10.00 to high point team at end of regular season

5.00 to ring

toilet bowl loser hosts draft following year

20 Roster spots

??? questionable players with replacements

10 player rookie draft every year

Snake draft in reverse order of standings

trim rosters down to 14 players before draft

Cut back roster to 20 players before season starts

Blind bidding for transactions til Tuesday 8:59 and free for all after 9:00pm

2 IR Spots

Open transactions after draft til season starts

No Transactions after super bowl 

Transactions open to all during playoffs

1000.00 for transaction money, each player at least 1.00 to pick up

Dynasty Fantasy Football

The Game

Dynasty Fantasy Football ("the Contest") is a multi-season fantasy football game where you can start your own public league or join an existing public league. Leagues feature rotisserie style scoring or total points scoring with all teams competing for the league championship. Leagues are open to all players of all skill levels. You may choose the league that fits you best. The rules for this Contest are explained below.

Teams in the contest are drafted for multiple years of ownership. In their inaugural season, teams will draft 20 players for their roster. In all subsequent seasons, teams will retain 14 players and participate in a 10 round draft. Leagues designated as best ball will initially draft 24 players, and in subsequent seasons will retain 18 players and participate in a 10 round draft.

The Commissioner

RealTime Fantasy Sports, Inc. ("RTFS") will serve as the commissioner for fantasy football leagues and will be responsible for resolving any disputes that arise, such as rules violations or any other matters that may come up in connection with the Contest. All commissioner decisions by RealTime Fantasy Sports, Inc. are final.

Leagues

Sign Up

You may sign up and play the Contest up until the registration deadline at any of these listed entry levels: $125, $250, $500 per team. As part of the Official Rules, all dollar amounts are in US Dollars (USD). You may register and play as many teams as you like. You may not have more than one team in any league. If you do register more than one team, each team must be in a different league. To be prize eligible you may not own more than one team per league per household.

Entry Fees

 

Dynasty Fantasy Football leagues have an annual entry fee and an initial one-time, refundable resale deposit. The annual fee will be due prior to every season you own the team. Details of the deposit are in the section below titled "Team Resale".

$125 annual entry fee / $50 one-time, refundable resale deposit
$250 annual entry fee / $100 one-time, refundable resale deposit
$500 annual entry fee / $200 one-time, refundable resale deposit

 

Refund Policy

After you sign up for the Contest, you may request a full refund of the purchase price up until your league is filled and the draft order is set. After the draft order is set you may not receive a refund. Once the draft order is set all sales are final. Honoring refund requests will be subject to the sole discretion of RealTime Fantasy Sports, Inc.

Once you join a fantasy league you will have the option to switch to another league up until the league is filled and the draft order is set or up until 30 minutes prior to the scheduled draft time. After the draft order is set or if it is less than 30 minutes before the scheduled draft time you will not be allowed to switch to another league.

Eligibility

RealTime Fantasy Sports fantasy contests are open to:

  • Legal residents of one of the fifty (50) United States (excluding residents of Iowa, Louisiana, Montana, and Washington) or legal residents of Washington D.C. and Canada.
  • Puerto Rico is expressly excluded.
  • Persons physically located in Connecticut, Indiana, Vermont, or Delaware are expressly excluded.
  • Persons physically located in Nevada and Ontario are excluded from daily fantasy sports (DFS) contests. Additional DFS game play restrictions may apply by state.
  • All participants must be at least eighteen (18) years of age or older at the date of registration in the Contest. Except in Alabama and Nebraska where you must be nineteen (19) years of age or older and Arizona and Massachusetts where you must be twenty-one (21) years of age or older.
  • Void where prohibited.

Should state or province law change during the registration period for the Contest, RealTime Fantasy Sports may suspend new contest registrations from that state or province beginning after the effective or enforcement date of the law. The RealTime Fantasy Sports reserves the right to other remedies and actions as required by law.

Prohibited Participants

  • Any member, officer, employee or agent of RealTime Fantasy Sports Inc.
  • Any spouse, child, brother, sister or parent residing as a member of the same household in the pricipal place of abode of member, officer, employee or agent of RealTime Fantasy Sports Inc.
  • Any owner or employee of an operator of a fantasy sports website offering paid contests, or any spouse, child, brother, sister or parent residing as a member of the same household in the principal place of abode of such an owner or employee.
  • Any individual with access to non-public confidential information about contests of RealTime Fantasy Sports Inc.
  • Any amateur or professional athlete whose performance may be used to determine the outcome of a contest.
  • Any sports agent, team employee, referee, or league official associated with any sport or athletic event on which contests are based.
  • Any minor.

Deposits by Minors

Persuant to state law, deposits made by a minor will be refunded within no more than two business days of discovery of such deposits.

 

Inaugural Season Draft

After the last team has joined the league, the league will be locked in and the draft order will be randomly generated. The draft order is a random order of all teams that have joined the league and is not affected by when teams join the league. Once the draft order is set, all teams will be notified via email the league is locked in and the draft order has been generated. If your league does not have all the required teams, the league will be disbanded prior to the scheduled draft date and time. If your league is disbanded you will be able to join another league or create a new league. RealTime Fantasy Sports reserves the right to move the scheduled draft time up to 90 minutes to give the league sufficient time to fill with the required number of teams.

The draft will be an S-style draft with the team picking last in the first round picking first in the second round and so on. For example, in a 12 team league:

  • Round 1: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 2: Team12, Team11, Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1
  • Round 3: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 4: Team12, Team11, Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1

 

In normal drafts, each team will have 8 hours per pick to draft a player.

If the league is designated to have a slow draft, each team will have between 2 and 8 hours to draft a player. In a slow draft the draft will pause from ~2:00am ET until 8:00am ET. Note: the clock may not pause at exactly 2:00am, it can take a couple minutes to get all leagues paused. Notifications via email, text, or the official RTFS app will be sent to team owners when they are on the clock. Team owners may select to receive notifications after each completed draft pick. RealTime Fantasy Sports reserves the right to reduce the draft time for each team in the final week before the start of the first game of the season.

After you join or create a league, you will have the opportunity to establish your own auto draft list of players.

Prior to your draft, you may customize your auto draft list to rank the players by your preferences. You may customize your draft auto draft list at any time up to and even during your draft. If you do not customize your auto draft list, the auto draft list for the draft will be the player rankings from RealTime Fantasy Sports, as they are listed at the time of your draft.

The auto draft list will be used as a fail-safe backup in case your draft clock expires before you make a pick. In the event you should fail to make a pick in the time allowed, RealTime Fantasy Sports will automatically draft a player for you. The player will be the top ranked player on your auto draft list. Players drafted automatically will be selected from your auto draft list, or from the players in the RTFS rankings without an injury designation if you do not have a list, in a manner that will fill out your team's starting lineup before the end of the draft. In order to prevent auto drafted teams from having too many players at any one position, positional maximums are configured and can be adjusted by each team. Should the draft clock expire on a team in two consecutive rounds in a draft or one round in an 8-hour slow draft, the system will set the team to auto-draft until disabled by a team owner. Auto draft selections will stand and will not be reversed.

Rookie / Free Agent Draft

Every year after the inaugural season, a Rookie / Free Agent draft ("dynasty draft") will begin on the 3rd Saturday of July. The actual date will be published on the league home page and notifications sent to all teams. The dynasty draft will be a straight line draft and not serpentine. For example,

  • Round 1: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 2: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 3: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12

 

The dynasty draft order will be determined by the previous year's regular season total points finish and consolation bracket. For the 2025 season and beyond, draft picks one (1) through six (6) will be determined via consolation bracket finish position of the six teams failing to make the previous year's championship playoffs. Draft picks 7 through 12 will be determined by reverse order of finish of the 6 playoff teams based on the previous year's final regular season points standings. In best ball leagues, draft picks 1 through 12 will be determined by reverse order of finish.

Each team will have 8 hours per pick, with overnight pause, to draft a player. There will be 10 rounds to the draft. Draft pick trading is allowed.

Prior to your draft, you may customize your auto draft list to rank the players by your preferences. You may customize your draft auto draft list at any time up to and even during your draft. If you do not customize your auto draft list, the auto draft list for the draft will be the player rankings from RealTime Fantasy Sports as they are listed at the time of your draft.

The auto draft list will be used as a fail-safe backup in case your draft clock expires before you make a pick. In the event you should fail to make a pick in the time allowed, RealTime Fantasy Sports will automatically draft a player for you. The player will be the top ranked player on your auto draft list. Players drafted automatically will be selected from your auto draft list, or from the RTFS rankings without an injury designation if you do not have a list, in a manner that will fill out your team's starting lineup before the end of the draft. In order to prevent auto drafted teams from having too many players at any one position, positional maximums are configured and can be adjusted by each team. Should the draft clock expire on a team in two consecutive rounds in a draft or one round in an 8-hour slow draft, the system will set the team to auto-draft until disabled by a team owner. Auto draft selections will stand and will not be reversed.

Teams

Roster Composition

Each team will consist of a roster of 20 players (in-season) and an off-season roster of up to 24 players. Team owners are free to draft any player position mix for their roster. There are no restrictions on the number of players at any position that may be on a team's roster, except teams are limited to 4 quarterbacks with SuperFlex rules. Owners are not required to have a minimum number of players at any position on their roster.

RealTime Fantasy Sports uses the official preseason position designation for each player's position. After September 1st of the current season, each player's position designation will be locked for the duration of the season. If a player's position is officially changed prior to September 1st, that change will be reflected in the Contest. By acquiring a player, team owners accept the risk of player position change prior to the season. RTFS reserves the right to update a player's position designation at any time in the event of the player changing NFL teams or other extraordinary circumstances.

Leagues designated as best ball will have an in-season roster of 24 players and an off-season roster of up to 28 players.

Injured Reserve

Each team shall have 2 injured reserve (I/R) slots available on their roster. I/R slots will not count against the roster cap of 20 players. Players listed on the official NFL injury report as Injured Reserve, Injured Reserve Eligible to Return, Physically Unable to Perform (PUP) and Non-Football Injury (NFI) will be eligible to moved to an I/R slot. Injury designations will be strictly per the official NFL injury report. The official NFL injury report is generally released on Wednesday and Friday nights during the regular season.

Should a player be removed or reactivated in the official NFL injury report, the team owner must remove the player from the fantasy league injured reserve list. Owners failing to do so shall have the player activated and an arbitrary player dropped by the league commissioner. All players must be removed from I/R by the July cut down deadline.

 

Weekly Lineups

The Contest uses a single starting lineup for each team per week. Team owners may change their starting lineups any time between Tuesday morning at 7:00am ET and 9:00pm ET on Monday of each NFL week. In week 1 of the NFL season, owners may set their starting lineup beginning immediately after their draft up until 9:00pm ET on Monday of week 1. Regardless of the deadline for setting a team's starting lineup a player cannot be promoted to a starter or benched after the scheduled kickoff of their game.

In leagues designated as best ball, teams will not set their weekly lineups. Instead the system will select their top scoring lineup each week in real-time.

Each Team's starting lineup will consist of a maximum of:

PPR Style Rules
  • 9 Total Starters
  • 1 Quarterback
  • 2 Running Backs
  • 1 Flex Running Back / Wide Reciever / Tight End
  • 2 Wide Receivers
  • 1 Tight End
  • 1 Defense/Special Teams
  • 1 Team Kicker
SuperFlex Style Rules
  • 9 Total Starters
  • 1 Quarterback
  • 2 Running Backs
  • 3 Wide Receivers
  • 1 Tight End
  • 1 Flex RB / WR / TE
  • 1 Flex RB / WR / TE / QB
 

In the interest of competition, between 12:01am ET and 6:00am ET on each NFL game day of the fantasy league's regular season, the system will automatically replace any starter with a bye or that has an injury status of "Out", or equivalent (on I/R, suspended, military leave, etc.) on a roster with a bench player from that same roster. At the same time, the system will automatically fill in any missing starters from a team's lineup, if possible. On Sundays and Mondays, the system will only adjust lineups that have not been set by a team owner during the current week. On days prior to Sunday, the system will only adjust lineups that have not been set by a team owner during the current or previous week.

Owners may opt out of this system lineup check for all of their teams via their Power Player Lineups page. If an owner has opted out of the system lineup check for all their teams, the system will opt their teams back into the system lineup check on Tuesday mornings if the starting lineup from the previous week had any players with a bye or an injury status of "Out".

Free Agents

Waiver Wire - Free Agent Acquisition Budget (FAAB) Style

Free agents will be awarded using a blind bidding system. Each team will receive 1000 blind bidding "dollars" for use in bidding on free agents. Once a team has exhausted their blind bidding dollars they will not be able to acquire additional free agents. The minimum bid on any free agent is one "dollar".

Player requests must be submitted by 11:59pm ET each Wednesday night for award between midnight and 6:00am ET Thursday morning. The second set of player requests must be submitted by 11:59pm ET each Saturday during the season for award between midnight and 6:00am ET Sunday morning.

There will not be a Wednesday night waiver wire before NFL Week 1. If your league draft is before kickoff of opening day, there will be a waiver wire on Saturday night of Fantasy Week 1. Requests must be submitted by 11:59pm Eastern on Saturday for award between midnight and 6:00am Eastern Sunday morning. In Week 1, bidding ties will be broken by reverse draft order.

For 2024: Leagues that have waivers in Week 17, there will be a special, Week 17-only, Tuesday night waiver wire.

Unrestricted Free Agent Period

For worst to first style waivers leagues, after the Sunday morning waiver wire completes, an unrestricted free agent period will open at 10:00am ET on Sunday and will close at 12:59pm ET on Sunday. Free agents will be available on a first-come-first-serve basis. Teams may pick up free agents at any time during this free for all period. All players picked up during the unrestricted free agent period will cost $1 against the team's Free Agent Acquisition Budget (FAAB). Team owners may not pick up players after kickoff of their game in any week.

You may not pick up free agents after the league championship game until after the following year's rookie/free agent draft.

Trades

Direct owner to owner trading of players, draft picks and future draft picks is permitted. Trades may involve an uneven number of players, but all teams must remain under the roster limit of players to execute the trade. During the Dynasty League off-season, rosters are increased so that uneven trades may take place.

Trades will execute as soon as the second party agrees to the trade. There will be no trade reversal votes for owners, including in draft trades.

Once the season starts, teams will be able to trade future draft picks for the following season. Future first round draft picks are only eligible to be traded away once the team is renewed for the season the draft pick is in.

The in season deadline for all trades will be NFL Week 11 of the season. No trades will be executed after NFL Week 11. After the conclusion of the regular season, teams whose entry fee for the following year or years is paid may resume trading players and draft picks for the following year(s).

Team owners are allowed to renew their dynasty teams for up to 3 years in advance. Team's future draft picks (including first round) can be traded for all seasons a team is renewed.

In the interest of fair play, RealTime Fantasy Sports reserves the right to reverse any trade deemed collusion or anti-competive. We understand, as every team owner should, that dynasty league trades are in the eye of the beholder and some trades may help one team this year and not help the other team until years later. Trades such as these are not necessarily anti-competive. Team owners will have the opportunity to manage their team as they see fit. The threshold for reversing trades is high. However, teams engaged in anti-competitive trades may have their trading privileges suspended and may face loss of their resale deposit. Owners may submit a protest of an unfair trade to RealTime Fantasy Sports. Protests must be submitted within 24 hours of the trade execution and must contain specifics of the protest. Submission of a protest does not mean the trade will be reversed. All RealTime Fantasy Sports decisions to allow or reverse trades are final.

Scoring System

All scoring rules apply to all players, regardless of player's position unless otherwise stated.

Rushing:

  • 6 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.1 bonus points each yard.
  • 1 point deducted for each fumble lost.

 

Passing:

  • 4 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.05 bonus points each yard.
  • 1 point deducted for each interception thrown.

 

Receiving:

  • 6 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.1 bonus points each yard.
  • 1 bonus points for each reception.

 

Kicking, PPR Only:

  • 3 points for each successful field goal.
  • 1 points for each successful PAT.
  • 0.1 bonus points for each additional yard in length, starting with 31 yard scores.

 

Special Teams:

  • 6 points for each kickoff return touchdown (Def/ST and individuals).
  • 6 points for each punt return touchdown (Def/ST and individuals).
  • 6 points for each fake punt touchdown.
  • 6 points for each fake fieldgoal touchdown.

 

Defense, PPR Only:

  • 6 points for each touchdown.
  • 2 points for each safety.
  • 5 bonus points for shutout.
  • 3 points for 1 to 9 points allowed.
  • 1 point for 10 to 13 points allowed.
  • 1 bonus point for every sack.
  • 2 bonus points for each opponent's fumble recovered.
  • 2 bonus points for each interception.
  • 2 bonus points for each extra point return.

 

Statistics Reporting

Scores and stats are updated immediately as they are received from our statistics provider (usually about every minute). Some events beyond RTFS' control can make this time longer. Thus, RealTime Fantasy Sports is not responsible for the timeliness and accuracy of the statistics.

Because the statistics are updated "live," some errors may occur. If so, statistical errors are usually corrected by our stats provider during the course of the NFL game, but may take up to 24 hours to be corrected. If an error occurs and is not corrected by our provider, RTFS will correct the stat ourselves, but only if it is overwhelmingly obvious that the stat is in error. If there is any doubt about the validity of the stat, RTFS will maintain the statistic given by its provider.

All stats for a given NFL week are deemed final at noon on Thursday of the next week. Even if the NFL changes a stat several weeks later, it will not be changed by RTFS. Nonetheless, RTFS still reserves the right to change any stat at any time for any unforeseen reason.

Should an NFL game be ended early for any reason, not limited to injury, weather, or field conditions, the statistics will be applied to all fantasy league scoring if the NFL considers the game an official game. If the NFL does not consider the game or the statistics as official, they will not be applied to any fantasy league.

RealTime Fantasy Sports is not responsible for any inaccuracies, representations, statements, graphics or content of materials that are uploaded onto its servers and website from other vendors, including but not limited to the National Football League, SportsRadar, the Associated Press, and users, members, subscribers, customers or participants.

Season

Fantasy Season

For all leagues beginning play in NFL week 1, the season for the league will last 17 weeks from week 1 to week 17. For leagues beginning play after week 1, the season will last through week 17.

RTFS reserves the right to shorten the fantasy season for any league should the NFL play a shortened schedule. Should the start of the NFL season be delayed or the season interrupted for a period of time, the fantasy schedule will be adjusted to match the NFL schedule length.

League Champion

At the conclusion of week 17, the first place finisher ("Winner") in each league is the team with the most points scored during the entire fantasy season. The second place finisher ("2nd Place") in each league is the team that scores the second most total points during the fantasy season. For leagues that pay out third place, the third place finisher ("3rd Place") in each league is the team that scores the third most total points during the fantasy season. The declared winners will be finalized when the last week's stats have been declared final, typically the Thursday following the season.

In the event that teams are tied with the same number of points scored during the entire season, the prize money for tied teams will be combined and distributed evenly amongst the tied teams. For instance, if two teams tie for 1st place, the prize money for 1st and 2ne place will be combined and split evenly between the tied teams.

Playoffs

The playoffs for your league will begin in NFL week 15. The winner of each of the 3 divisions in the league plus 3 wildcard team will qualify for the playoffs. The three division winners and three wildcard teams will be seeded #1 through #6 based on total points scored in the regular season.

The division winner will be the team in each division with the best overall win-loss record of the teams in that division. In the event of two or more teams in a single division have the same win-loss record, the tie will be broken using the following criteria, in order:

  1. Total Points Scored in all games played.
  2. Head to Head Win-Loss Record against all tied teams
  3. Total Points Scored in Head to Head games against all tied teams
  4. Division Win-Loss Record
The wildcard teams will be non-division winning teams determined as follows:
  • Wildcard #1 - Remaining team with the best win/loss record during the regular season.
  • Wildcard #2 - Remaining team with the most points scored during the regular season.
  • Wildcard #3 - Remaining team with the best win/loss record during the regular season.
In the event that two or more teams are tied for wildcard positions, the tie will broke by the following in order:
  1. Overall Win-Loss Record
  2. Total Points Scored in all games played.
  3. Head to Head Win-Loss record against all tied teams
  4. Total Points Scored in Head to Head games against all tied teams
  5. Division Win-Loss Record

 

In NFL Week 15 the lowest 4 seeds will play two quarterfinal games. The #1 and #2 seeds will receive a first week bye. The #3 seed will play the #6 seed and the #4 seed will play the #5 seed. In the event that a first round or semifinal game ends in a tie, the points scored by each team's starting quarterback(s) will be used to determine the winner. Should the starting quarterbacks for each team have the same number of points scored in the game, the team that scored the most total points during the regular season shall be the winner.

In NFL week 16 the 4 remaining playoff teams play two semifinal games. The #1 seed will play the winner of the #4 vs #5 game and the #2 seed will play the winner of the #3 vs #6 game. In the event that a semifinal game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team advances to the league championship game. Should the starting quarterbacks for each team have the same number of points scored in the game, the team that scored the most total points during the regular season will advance to the league championship game.

In NFL week 17 the 2 winners from the league semifinal games will meet in the league championship game. The winner of the league championship game will be declared the winner of the league. The loser of the league championship game will be declared the 2nd place finisher. In the event that the league championship game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team is declared the league champion. Should the starting quarterbacks for each team have the same number of points scored in the championship game, the team that scored the most total points during the regular season is declared the league champion.

In NFL week 17 the 2 losers from the league semifinal games will meet in the league consolation game. The winner of the league consolation game will be declared the 3rd place finisher in the league. In the event that the league consolation game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team is declared the 3rd place finisher. Should the starting quarterbacks for each team have the same number of points scored in the consolation game, the team that scored the most total points during the regular season is declared the 3rd place finisher.

In NFL week 15, the six teams failing to make the championship playoffs will begin participation in the consolation bracket to determine which team will receive the top overall pick in the following year's rookie and free agent draft. Teams will be seeded by reverse order of total points scored in the regular season with the lowest scoring team receiving the top seed. The #1 and #2 seeds will receive a first week bye. The #3 seed will play the #6 seed and the #4 seed will play the #5 seed.

In NFL week 16 of the consolation bracket, the #1 seed will play the winner of the matchup between the #4 and #5 seeds. The #2 seed will play the winner of the matchup between the #3 and #6 seeds.

The team winning the consolation bracket championship game will recieve the #1 draft pick. The team losing the consolation bracket championship game will receive the #2 draft pick. The two teams losing the consolation bracket semifinal games will receive the #3 and #4 picks based on points scored. The #3 pick being awarded to the higher scoring team. The two teams losing the consolation bracket first round games will receive the #5 and #6 picks based on points scored. The #5 pick being awarded to the higher scoring team.

 

Best Ball Leagues

In leagues designated best ball, play will begin in NFL week 1. The season for the league will last 17 weeks from week 1 to week 17. Best ball leagues will not have league playoffs.

Head-to-Head League Prizes

Leagues with $500 per Team Entry Fee

The Winner in each "Dynasty Fantasy Football" league will receive a prize of $2,500.
The 2nd Place finisher in each "Dynasty Fantasy Football" league will receive a prize of $1,200.
The 3rd Place finisher in each "Dynasty Fantasy Football" league will receive a prize of $500.
The #1 & #2 Seeds in each league will receive a prize of $350 each.

Leagues with $250 per Team Entry Fee

The Winner in each "Dynasty Fantasy Football" league will receive a prize of $1,200.
The 2nd Place finisher in each "Dynasty Fantasy Football" league will receive a prize of $600.
The 3rd Place finisher in each "Dynasty Fantasy Football" league will receive a prize of $250.
The #1 & #2 Seeds in each league will receive a prize of $200 each.

Leagues with $125 per Team Entry Fee

The Winner in each "Dynasty Fantasy Football" league will receive a prize of $600.
The 2nd Place finisher in each "Dynasty Fantasy Football" league will receive a prize of $250.
The 3rd Place finisher in each "Dynasty Fantasy Football" league will receive a prize of $125.
The #1 & #2 Seeds in each league will receive a prize of $100 each.

Prizes will be awarded to one individual per team. All prizes are non-transferable.

Should the NFL season be considered a viable fantasy season, but end before Week 15 is completed the league will combine all league prizes into a single prize pool to be chopped equally between the 6 teams in playoff position at the end of the last completed NFL week. Should the NFL season end after Week 15 but before Week 16 is completed, the league will award the prizes for the Top 2 playoff seeds, then the league will combine 1st, 2nd, and 3rd prizes into a single prize pool to be chopped equally between the 4 remaining playoffs teams. Should the NFL season end after Week 16 but before Week 17 is completed,the league will award the prizes for the Top 2 playoff seeds, then the league will combine 1st and 2nd into a single prize pool to be chopped equally between the 2 teams qualifying for the league championship game. The 3rd place prize will be chopped equally between the 2 teams qualifying for the league consolation game. Should the NFL season end after Week 17 is completed, league prizes will be awarded as set forth in these rules.

Best Ball League Prizes

The first place finisher ("Winner") in each best ball league is the team that scores the most total points during the fantasy season. The second place finisher ("2nd Place") in each best ball league is the team that scores the second most total points during the fantasy season. The third place finisher ("3rd Place") in each best ball league is the team that scores the third most total points during the fantasy season.

Best Ball Leagues with $500 per Team Entry Fee

The Winner in each league will receive a prize of $2,800.
The 2nd Place finisher in each league will receive a prize of $1,400.
The 3rd Place finisher in each league will receive a prize of $700.

Best Ball Leagues with $250 per Team Entry Fee

The Winner in each league will receive a prize of $1,400.
The 2nd Place finisher in each league will receive a prize of $700.
The 3rd Place finisher in each league will receive a prize of $350.

Best Ball Leagues with $125 per Team Entry Fee

The Winner in each league will receive a prize of $700.
The 2nd Place finisher in each league will receive a prize of $300.
The 3rd Place finisher in each league will receive a prize of $175.

Prizes will be awarded to one individual per team. All prizes are non-transferable.

If any NFL team should play six (6) or more regular season games, the season shall be considered a viable fantasy season. Should any NFL week have fewer than nine (9) games played, that week shall not be included in the contest and the contest timeline will be adjusted. Should any game be rescheduled into another week, the statistics for the that game will be counted in the week the game is played. Should any NFL game be rescheduled past NFL week 17, that game shall not be a part of this contest. Should the NFL season end early for any circumstance, including but not limited to work stoppage, facilities, natural disaster, disease, or terrorism, the contest will end when the National Football League cancels the remainder of of the season. At that time winners will be declared and prizes awarded in accordance with the league standings. If a viable fantasy season is not reached, the league will be disbanded and all teams will be returned to player accounts. Players may save the teams for future seasons or redeem them for full credit or refund. RTFS reserves the right to make other adjustments to the fantasy league schedule and timelines.

Should the NFL season be considered a viable fantasy season, but end before Week 17 is completed league prizes shall be awarded based on the final standings at the conclusion if the last completed NFL week. Should the NFL season end after Week 17 is completed, league prizes will be awarded as set forth in these rules.

Rules Revisions

The Contest rules may be updated, revised or augmented each year following the conclusion of the fantasy football season. Rule changes for the upcoming season will be announced and implemented before the last day of January each year.

Cut Down Dates

Following each season there will be a roster cut down deadline on the 2nd Saturday of July. The exact date will be indicated on the website. All teams must trim their rosters to 14 players, except best ball format leagues where teams must cut down to 18 players players by this deadline. All players must be removed from the league's Disabled List by this deadline. Teams failing to cut their rosters will have them cut by the commissioner.

There will be a cut down deadline one week before the first game of the NFL regular season. All teams must trim their rosters to 20 players, except best ball format leagues where teams must cut down to 24 players players by this deadline. Teams are allowed to have players on the league's Disabled List, but only if the players are still eligible for the Disabled List - players no longer injured must be removed by this cut down deadline. Teams failing to cut their rosters will have them cut by the commissioner.

Team Resale

For returning leagues, dynasty team owners have until June 1st each year to notify RTFS of their intent to leave the league. Teams not renewed by this date will be offered for sale.

On July 1st, RTFS will begin the process of finalizing the sale of teams to the highest bidder. RTFS will make the best reasonable effort to maximize the sale value of the team. The initial resale deposit will be refunded if the abandoned team is sold for the full annual entry fee. If the team sells for less than the annual entry fee, the owner's intial resale deposit shall be used to cover the difference between the sale price and the annual entry fee, with any remaining balance refunded.

Any team offered for sale may be purchased immediately for the contest entry fee. Teams will not be sold for more than the contest entry fee.

All sales are final. When a buyer commits to buy a team by placing a winning auction bid, they are obligated to complete the purchase. By placing a bid the buyer is authorizing RealTime Fantasy Sports to process payment for the bid should it be the winning bid.

Highly Experienced Players

Highly experienced fantasy players will be designated in the list of entries in each league. Players will be able to view the list of participants and their designation before joining any league. Designations will be displayed as follows:

Highly Experienced

 Highly Experienced

 Not Highly Experienced

State definitions of highly experienced may be found here.

RealTime Fantsy Sports Rankings

 Top 100 Player

 Top 1000 Player

 Ranked lower than Top 1000

An explanation of the fantasy player rankings may be found here.

Fantasy players designated "highly experienced" or players inside the RealTime Fantasy Sports Top 1000 players are prohibited from participating daily fantasy (DFS) or the first year of season long fantasy contests advertised as beginner or novice-only.

Contest Entry Limits

All contests have published limits on the maximum number of entries that a single user may submit. These limits will be specified in the official rules of each contest. The maximum limits for any contest in any format will not exceed:

  • One (1) entry in any contest with 12 or fewer total entries
  • Two (2) entries in any contest with 13 to 36 total entries
  • Three (3) entries in any contest with 37 to 100 total entries
  • 3% of all entries in any contest with 100 to 4999 total entries
  • One hundred fifty (150) entries in any contest with 5000 or more total entries
Account Verification

Participants must create an account with RealTime Fantasy Sports in order to participate in any fantasy contest. Accounts must be verified using the participant's full, legal name, current address, date of birth. RealTime Fantasy Sports uses a third-party verification system to authenticate this personal information. Customers may also validate their accounts by submitting an up-to-date government issued ID (such as a driver's license) with the participant's current address and date of birth clearly displayed. RealTime Fantasy Sports reserves the right to close any account under suspicion of fraud or submission of invalid personal information.

Self-Exclusion

Participants may self-exclude themselves from participating in contest offer by RTFS.

  • Participants may exclude themselves from RTFS games at any time. Exclusion periods range from 1 week to permanent closure of the account.
  • During the exclusion period the participant may not access their account or participate in any contests.
  • In order for a participant to permanently close their account, all winnings must first be requested for payout to the verified address on the account.
  • Permanently closed accounts will have any credit balance refunded to the appropriate credit card and any bonus money will be permanently forfeited.
  • Participants can self-exclude by selecting the "Self-Exclusion" link located on their account information page, or by contacting RealTime Fantasy Sports support at 636-447-1170 or by e-mail at [email protected].
  • Closed accounts may only be re-opened by contacting RealTime Fantasy Sports support. Participants may not create a second account. Participants are limited to one account per customer, including closed accounts.
Cash Outs

Contest participants will not be eligible to receive prize cash outs until their account information has been verified. Cash out payments will only be sent to the verified name and address on the account, no other name or address will accepted. If a prize winner has moved, address information will need to be re-verified before a prize payout can be issued.

All funds in verified, registered accounts are sole possession of that participant. Except in cases involving fraud (see section titled, "Fraud" below). Withdrawals from a registered participants's account by any individual other than the registered participant is strictly prohibitied. These funds are not the property of RealTime Fantasy Sports Inc. and are not available to RealTime Fantasys Sports Inc.'s creditors.

One account per participant. Persons with more than one account may have any extra accounts closed by RealTime Fantasy Sports.

Taxes

US Residents

Net prize winnings of $600 or more per calednar year must be claimed as income. Participants receiving $600 USD or more in net winnings are required to submit their social security number ("SSN") for tax purposes. This SSN will be verified using the participant's account information for validity. RealTime Fantasy Sports will provide a copy of the 1099-MISC to the IRS for their records. Participants will be notified via e-mail and online of the presence of the 1099-MISC form. It is the sole responsibility of the participant to print out the form and include it in their tax return to the Unites States Internal Revenue Service ("IRS").

Non-US residents

All prize winnings are succeptible to a 30% foreign winnings withholding. Withholdings will be deducted from prize distributions and sent to the IRS. By February 15th of the next calendar year all non-US residents will have a tax form 1042-S, detailing the amount of prize money withheld, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1042-S form. It is the sole responsibility of the participant to print out the form and determine the amount, if any, that can be re-claimed. Per tax law, RealTime Fantasy Sports will provide a copy of the 1042-S to the IRS for their records.

Prize Notification

Full season Prize Winners will be notified by email within 48 hours after the official final results (and associated winners) are validated at the conclusion of the Contest. Prize Winners are also posted on the Contest web site. For full season or multiple week contests, the conclusion of the Contest is defined as noon Eastern time on either the Thursday following the last day of competition in the league or 2 business days following the last day of competition, whichever is the later date. For daily contests, the conclusion the Contest is defined as noon Eastern on the day following the last event of the Contest. Within 48 hours after the conclusion of the Contest all prize awards will be placed in the winner's RealTime Fantasy Sports account. Prize Winners may use the balance in their accounts to purchase additional RealTime Fantasy Sports games or they may request a prize distribution via check or direct deposit, payable in US Dollars. Prize Winners must complete an affidavit of eligibility and a liability/publicity release (unless prohibited by law) to receive a prize distribution. Failure to comply with these requirements can result in non-payment. Prize Winners are not required to spend the balance in their account nor are they required to receive a prize distribution. Account balances do not expire and may be spent on RealTime Fantasy Sports games at any time in the future.

By accepting any prize, the winners grant permission to RealTime Fantasy Sports to use their names and/or likenesses for publicity and promotional purposes without further compensation, unless prohibited by law, and agree to execute a written consent. In the event of a dispute about the identity of any entrant, entries made online are declared made by the authorized account holder of the email address submitted at the time of entry. "Authorized account holder" is defined as the natural person who is assigned to an email address by an Internet access provider, online service provider or other organization that is responsible for assigning email addresses for the domain associated with the submitted email address. A potential winner can be required to provide the sponsors with proof that the potential winner is the authorized account holder of the email address associated with the winning entry.

Sportsmanship and Decency

Sportsmanship

By registering, you agree to abide by the general sportsmanship rules set forth in these rules and fantasy games in general. You further agree to accept and abide by the rulings and the decisions of RealTime Fantasy Sports regarding all questions of sportsmanship. Sportsmanship broadly includes actions such as abusive postings and communication, colluding with other teams in the league, deliberately choosing to start incomplete or weak lineups, free agent moves for reasons other than improvement of the owner's fantasy team, and any other actions not conducive to decent, fair, and honest play. If an owner refuses to comply with the sportsmanship rules, or that an owner has acted in an unsportsmanlike manner, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.

Inappropriate, Offensive, or Commercial Communication

The league message boards, league news and league email are provided to facilitate communication with other league owners and enhance the enjoyment of your league. RealTime Fantasy Sports does not permit posting or sending messages or images, to include logos, avatars and team names that could be construed as offensive to other owners. Inappropriate communication can also include spamming team owners with commercial offers and/or posting commercial messages on the league message board. Team owners who violate these guidelines are subject to being restricted from posting in the league. Additionally, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.

All participants are required to abide by the RealTime Fantasy Sports, Inc. (RTFS) Official Policies. RTFS reserves the right to refuse participation for persons violating these terms.

Appeals

Accidental Drops

In season long fantasy contests, should a team accidentally drop a player or drop the incorrect player during a free agent transaction, the team may appeal to have the player reinstated to their team. The appeal for reinstatement must occur immediately, without exception. If the appeal is not submitted immediately, for any reason, the appeal will be denied. Submission of an appeal does not guarantee a ruling in favor of the team submitting the appeal. If the team owner is a repeat offender, deemed to be using the appeal to gain an advantage or the appeal is not submitted immediately, the appeal will be denied. RTFS reserves the right to deny any appeal.

Trades

In leagues that permit trading, owners may request a review of commissioner-approved trades or commissioner-rejected trades. Trade appeals must be submitted immediately after the trade was approved or rejected. If any delay in submission occurs, for any reason, the appeal will be denied. Upon submission of an appeal, the trade will be reviewed by a panel of fantasy experts. Current injuries, bye weeks, season to date performance, team standings, and other factors will be considered. Trades that are overwhelmingly one-sided will be rejected. Trades that are arguably beneficial to both sides or arguably not overwhelmingly one-sided will be allowed to stand. Submission of an appeal does not guarantee a trade will be reversed. RTFS reserves the right to reverse any trade or let any trade stand.

All appeal decisions by RealTime Fantasy Sports are final.

Registering Complaints

Participants wishing to register complaints regarding whether his or her account has been misallocated, compromised, or otherwise mishandled may do so using the following methods:

  • Via form submission
  • Via e-mail, 7 days a week, at [email protected]
  • Via phone, Monday through Friday 8:30 AM - 5:00 PM at 636-447-1170
  • Via US Mail to 8651 Old Highway N, Suite 155, Lake Saint Louis, MO 63367

Please include full name, account information, contact number (daytime and evening) and description of your complaint. RealTime Fantasy Sports will access the given information and respond either via phone or e-mail within three (3) business days. RealTime Fantasy Sports will do everything in its power to resolve the situation.

Gambling Policy
  • RTFS games, contests and leagues are compliant with the Unlawful Internet Gambling Enforcement Act of 2006 under the fantasy or simulation sports game provision.
  • RTFS is provided as a service for the use, entertainment and enjoyment of its users, subscribers, participants and visitors. RTFS is in no way encouraging or endorsing gambling, wagering or betting of any kind, whether legal or illegal.
  • All RTFS contests that award prizes are sports simulation games ("fantasy games") where the outcome of the game is based on the skill of the participants.
  • By agreeing to the Policies contained herein, any and all users, members, subscribers and participants agree to hold RealTime Fantasy Sports harmless for any action taken against them, whether legal or otherwise, for, or as a result of, gambling, wagering or betting of any kind.
  • If you feel you have a gambling problem or need help controlling your gambling habits, contact the National Council on Problem Gambling at 1-800-522-4700 or visit their website at http://www.ncpgambling.org.
Disclaimers

Internet/Technology Problems

If, for any reason, the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of RealTime Fantasy Sports which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Contest, RealTime Fantasy Sports reserves the right to cancel the contest and issue full refunds to all participants.

RealTime Fantasy Sports reserves the right at their sole discretion to disqualify any individual who tampers with the registration process or operations of the Contest and to cancel, terminates, modify or suspend the Contest. RealTime Fantasy Sports assumes no responsibility for any error, omissions, interruption, deletion, defect or delay in operation with transmission, communications, line failure, theft or destruction or unauthorized access to or allegation of entries. RealTime Fantasy Sports is not responsible for any problem or technical malfunction of any telephone network or lines, computer online systems, servers, equipment or software, failure of any email or user action to be received on account of technical problems or traffic congestion on the Internet or at any website, phone lines, or any combination thereof, including any injury or damage to a participant's computer related to or resulting from participation in the Contest. ANY ATTEMPT BY A PARTICIPANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE LEAGUES IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, REALTIME FANTASY SPORTS RESERVES THE RIGHT TO SEEK DAMAGES TO THE FULLEST EXTENT PERMITTED BY LAW.

Liability

RealTime Fantasy Sports is not responsible for any late, lost, garbled, misdirected, incomplete, or damaged entries; any Contest disruptions, injuries, losses or damages caused by events beyond the control of RealTime Fantasy Sports or any printing or typographical errors in any materials associated with the Contest. RealTime Fantasy Sports or any subsidiary or affiliated company of any of the foregoing, are not in any way responsible or liable for any damage, loss or injury (including death) resulting from participation in the Contest and/or acceptance and use of any prize won. RealTime Fantasy Sports is solely responsible for enacting, administering, enforcing the rules, and maintaining the integrity of the Contest. The Contest and website are not sponsored by, endorsed by, nor affiliated with, the National Football League, the National Football League Players Association, Major League Baseball, the Major League Baseball Players Association, National Basketball Association, the National Hockey League, the Professional Golfers Association, or NASCAR.

Release

By participating in the Contest, you release and agree to hold harmless RealTime Fantasy Sports, its sponsors, parent companies, subsidiaries, affiliates, directors, officers, employees and agencies from any liability whatsoever for any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or acceptance, possession, or use of any prize (including, without limitation, claims, costs, injuries and losses related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory.

Official Rules

The Contest is subject to all United States laws, and to the Leagues official rules, and cannot be used in connection with any form of gambling. By entering the Contest, you agree to abide by the terms of the official rules and by the decisions of RealTime Fantasy Sports, which are final on all matters pertaining to the Contest. RealTime Fantasy Sports reserves the right to change the official rules at any time, in their sole discretion. Official rules are the rules posted on the Contest website.

Fraud

Entries into the Contest obtained via fraudulent means such as purchase with stolen credit card, fraudulent bank transaction, checks returned for insufficient funds, credit card chargebacks, etc. shall be disqualified from the Contest. Participants circumventing, attempting to circumvent or subverting the rules of the Contest shall be declared fraudulent and be disqualified from the Contest. RealTime Fantasy Sports reserves the right to seek legal remedies and restitution for all fraudulently acquired entries and for any transactions that defraud RealTime Fantasy Sports of Contest entry fees. Remedies and restitution may include administrative charges and attorney fees. Participants that obtain Contest entries by fraud or defraud RealTime Fantasy Sports shall forfeit all entries and all current and future Contest prizes without recourse or refund.

Terms for Apple iOS app

You acknowledge that these Terms are entered into between you and RTFS only, and that Apple is not a party to these Terms, and as between RTFS and Apple, it is RTFS that is responsible for the app and content.

You acknowledge that Apple has no obligation whatsoever to furnish any maintenance or any support services to you with respect to the App.

To the maximum extent permitted by applicable law, Apple will have no other warranty obligation whatsoever with respect to the App.

Apple, and Apple's subsidiaries, are third-party beneficiaries of these Terms. Upon your acceptance of the Terms, Apple will have the right (and will be deemed to have accepted the right) to enforce the Terms against you as a third party beneficiary thereof. There are no other third-party beneficiaries of the Terms.

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Standings
  2. Head-to-Head
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on standings
Teams will be seeded based on total points scored
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback14
Running Back120
Wide Receiver120
Tight End120

Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver3to3
Tight End1to1
Flex ( QB RB WR TE limit 1QB )2to2
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Scheduled for Sun Aug 18 1:00pm CT
Manually started by commissioner
S-Style
20 rounds
5 mins per pick
Draft Order
#1 Dangerous Red
#2 deathrow
#3 Hall of Fame James
#4 King of Rings
#5 Pigskin Papa
#6 Dapper Dan
#7 Dominators
#8 Sack-A-Tack
#9 BigDawgs
#10 PureTalent
#11 Red Rockets
#12 Adam-naters

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $1000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Tue @ 10:00pm CT
If bids are tied, reverse draft order will be used to award the player.
In-Season Waivers
Submission deadlines: Tue @ 10:00pm CT
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Playoff Week 3
Free for All
Week 1Wed Sep 4 2:00am CTthruSun Sep 8 12:00pm CT
Week 2Wed Sep 11 2:00am CTthruSun Sep 15 12:00pm CT
Week 3Wed Sep 18 2:00am CTthruSun Sep 22 12:00pm CT
Week 4Wed Sep 25 2:00am CTthruSun Sep 29 12:00pm CT
Week 5Wed Oct 2 2:00am CTthruSun Oct 6 12:00pm CT
Week 6Wed Oct 9 2:00am CTthruSun Oct 13 12:00pm CT
Week 7Wed Oct 16 2:00am CTthruSun Oct 20 12:00pm CT
Week 8Wed Oct 23 2:00am CTthruSun Oct 27 12:00pm CT
Week 9Wed Oct 30 2:00am CTthruSun Nov 3 12:00pm CT
Week 10Wed Nov 6 2:00am CTthruSun Nov 10 12:00pm CT
Week 11Wed Nov 13 2:00am CTthruSun Nov 17 12:00pm CT
Week 12Wed Nov 20 2:00am CTthruSun Nov 24 12:00pm CT
Week 13Wed Nov 27 2:00am CTthruSun Dec 1 12:00pm CT
Week 14Wed Dec 4 2:00am CTthruSun Dec 8 12:00pm CT
Playoff Week 1Wed Dec 11 2:00am CTthruSun Dec 15 12:00pm CT
Playoff Week 2Wed Dec 18 2:00am CTthruSun Dec 22 12:00pm CT
Playoff Week 3Wed Dec 25 2:00am CTthruSun Dec 29 12:00pm CT

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Thu Feb 29 11:00pm CTthruSun Sep 8 12:00pm CT
Week 2Tue Sep 10 6:00am CTthruSun Sep 15 12:00pm CT
Week 3Tue Sep 17 6:00am CTthruSun Sep 22 12:00pm CT
Week 4Tue Sep 24 6:00am CTthruSun Sep 29 12:00pm CT
Week 5Tue Oct 1 6:00am CTthruSun Oct 6 12:00pm CT
Week 6Tue Oct 8 6:00am CTthruSun Oct 13 12:00pm CT
Week 7Tue Oct 15 6:00am CTthruSun Oct 20 12:00pm CT
Week 8Tue Oct 22 6:00am CTthruSun Oct 27 12:00pm CT
Week 9Tue Oct 29 6:00am CTthruSun Nov 3 12:00pm CT
Week 10Tue Nov 5 6:00am CTthruSun Nov 10 12:00pm CT
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$115
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$1
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
Receptions
1 pts for each reception
QB RB WR TE K
2024-08-01
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
Not Used
Made PATs
Not Used
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used