ZFFL
Fantasy Football League
Rules & Regulations
2024 – 35th year
(Revision # 35 - 7/1/24)
SECTION #1 THE LEAGUE
SECTION #2 LEAGUE DRAFT
SECTION #3 TEAM RULES
SECTION #4 PLAYER/POSITION TRADES
SECTION #5 INJURED RESERVED & ROSTER MOVES
SECTION #6 LEAGUE SCORING
SECTION #7 LEAGUE PLAYOFFS
Figure 1 - League Representatives
Figure 2 - Draft Position Tie Breakers
Figure 3 - Minimum Roster Requirements
Figure 4 - Kicker's Scoring
Figure 5 - Quarterback's Scoring
Figure 6 - Running Back's Scoring
Figure 7 - Receiver's and Tight End Scoring
Figure 8 - Defensive Scoring
Figure 9 - Special Team's Scoring
Figure 10 - Season Ending Conference Standings Tie Breakers
Figure 11 - Playoff Game Tie Breakers
Figure 11 - Playoff Game Tie Breakers
SECTION # 1 THE LEAGUE
1.1 Welcome to our ZFFL Fantasy Football League! Any questions of interpretation or the occurrence of any situation not covered by these league rules will be resolved by the league's commissioner, with input from the advisory committee and/or the assistant commissioner if necessary. The decision shall be binding and will be added to the league rules as soon as possible. Our league website is hosted by Real Time Sports and is available to you at the following address: http://www.rtsports.com/. The email address for the commissioner is [email protected].
1.2 The official league scoring is provided by Real Time Sports, which scores in accordance with the official NFL scoring department. The site provides real-time scoring done by an automatic service via the Internet (RTSports.com). Scoring is not final till Thursdays, after the previous weekend's games. No team scoring appeals will be submitted after 12 noon on Thursdays.
1.3 The league consists of 10 teams and made up of 2 Divisions, the NFC and AFC.
1.4 Team's regular season’s schedules will consist of each team playing each team in their division twice (8 game weeks) and each team in the other Division teams once (5 game weeks). One inter-divisional game to end the regular season called bumper week (1 game week 14) [1 vs 2] [3 vs 4] & 5 vs 5 in each division. A total of 14 regular season games are scheduled. These games will be scheduled in advance during the off season, except for the "bumper week" which will be scheduled by the commissioner based on the current standings after week 13. The yearly schedules are assigned based on the formula of the final league standings winning % and Total Points scored by each team during the regular season only.
1.5 The DIVISIONS are now selected automatically each year by your team's total points scored for the regular season, as this is a stronger indicator of your team's true strength. This will also serve to spread out the teams and owners in a fairer manner.
The top scorer will always be put into the NFC to start and from that point will rotate every other team down the list with the next going into the AFC. The Fantasy Bowl Winner aka League Champion will be given 24 hours after draft day and before the 1st week's pool move period to decide on staying in the assign division or they may bump a team out of the other division and replace them. There are no game Tie Breakers during the regular season, and all ties count in the standings.
1.6 Two owners from any division will be assigned by the Commissioner prior to the draft to act as a league advisory committee member for the upcoming year. The function of this committee is to advise the commissioner in situations that arise during the season and are not covered by these league rules. If a representative feels a decision is unfair for whatever reason, at that representative’s request, the assistant commissioner shall be required to put that issue to a league wide vote by each team owner, before a final decision shall be rendered or reversed. (Each team receives one vote).
The current representatives are.
Figure 1 - League Representatives
1- Representative | Bob Homeny |
2- Representative | Mike Hall |
1.7 All team owners are required to return fellow owners telephone calls, texts and emails as soon as possible. Many times, that call is delaying an owner from making some type of roster decision or player move. Please be courteous to your fellow owners!
1.8 Teams that have not complied with all league rules shall be excluded from the following year's renewal nominations. All owners are reviewed on a yearly basis and must be invited back by the league's executive committee. Any team that fails to follow these guidelines or acts in any way detrimental to the concerns and goals of this league and may have received prior warnings from the league office, is subject to dismissal at any time during the season. That seasons team dues will not be refunded under any circumstances.
1.9 No team may sell their franchise to any interested party. The league owns all teams, and all team transfers will be handled directly by the league's commissioner and asst. commissioner!
1.10 When a team owner has identified that they are leaving the league, the open team shall be offered to any existing ZFFL Team that has been in a partner situation. If that does not resolve the need for an owner, any other existing team owner in the league can partition the League Office with a Team ownership change request. However, only teams that were in the "TOP 6 Scoring for the previous season " are eligible for this team change.
SECTION # 2 LEAGUE DRAFT
2.1 All teams must be represented at the league on-line draft unless otherwise approved by the league commissioner. The draft day will be announced by the commissioner during the off season. If your intention is to use a delegate, you must notify the commissioner prior to the draft. You should pre rank your draft selections if necessary due to a scheduling conflict that is unavoidable.
2.2 The draft will consist of 12 - 14 of assigned rounds (depending on protectable players) rounds of assigned positions. Any type of trade involving picks may take place prior to and during the draft if your current league fees are paid in full. Depending on what trades have been made, a team may have more or less of these picks to use any way desired. Teams that still need to pick players to get the draft day limit will continue to draft in the original draft order till their roster is filled. The future year's picks may be traded as well, once your current years league's fees are paid in full.
2.3 Once your team's draft position arrives on the draft board, you will have a maximum of 1:15 minutes to make your selection.
2.4 The draft positions are now assigned by a formula combination of your previous regular season's win/loss percentage and the teams total points scored for the regular season ONLY!
New Process will combine the teams regular season win/loss % and their total points scored for the regular season i.e. ranking of Winning % + ranking of Total Points Scored = number for the draft slot (# 1-10 with best record being given a 1, and the high scoring team also a 1. So, 1 + 1 = 2) they would draft last outside of the Fantasy Bowl Winner/Looser who will still draft last and next to last as is our tradition. So higher the number the better draft pick you will have.
Regular Season Record + Points scored (Reg Season only)
1- Best (highest) 1- Best (highest)
2- 2-
3- 3-
4- 4-
and so on...........
Note: The 4 teams not making the playoffs will seed into the first four draft slots (using the formula) automatically every year (compared to each other only with the formula). Also, the two teams in the Fantasy Bowl will automatically draft last and next to last in the next year's draft.
2.5 All two team ties with the same regular season point total, will use the tie breakers in figure 2. For more than 2 teams with the same winning percentages, the points scored during the regular season will be the tie breaking procedures, worst going first.
Figure 2 - Draft Position Tie Breakers
1st Tie Breaker - Head-to-head competition (if applicable)
2nd Tie Breaker - Total points scored Head-to-Head in all regular season games (lower drafting first)
3rd Tie Breaker - Total points scored against you (higher drafting first)
2.6 Each team shall control a maximum of 19 player/positions at the end of the draft and throughout the season. Team Draft is over once the limit is reached that day.
2.7 Prior to the start of the assigned draft rounds, teams may drop any Player or Team they desire. During the draft, once a player/team has been drafted they may NOT be dropped till the regular season FAAB pool move day or in "Open Pool". At no time during the draft can a team go over the 19-player limit and must meet the required starting player/position allotments at all times.
THERE IS NO LONGER ANY TYPE OF "PUP LIST" ACTIVITY (unless player is deemed out for the year)
During the last week of preseason and up to draft day, the Comish will POST ELIGIBLE PUP Taxi Squad Roster Players designated by their NFL team and move them to your team's Taxi Squad. THESE PLAYERS MUST BE "OUT FOR THE YEAR" as identified by the NFL Team. This may involve Comish roster adjustments to move and remove PUP Taxi Squad players to their new status if changed by the NFL Teams.
2.8 At the end of the draft, all teams are required to have the following minimum number of player positions on their 19-player opening day roster and throughout the entire season.
Figure 3 - Minimum Roster Requirements
1 - NFL Team Quarterback Position
1 - NFL Team Kicking Position
1 - NFL Defensive Team\ST
2 - Wide Receivers
2 - Running Backs
1 – Tight End
2.9 There will be a 2 QB, 2 PK, 2 DE and 3 TEs limit on Team Slots and the TE position. There will be no Team averages, and you should try to have one to start on a weekly basis. If the situation arises that you do not have a starter for a certain week, it is your option to take a "0" for that week with no penalty.
2.10 All NFL roster players, DRAFTED College players are eligible to be drafted.
2.11 Players must be drafted in the position that they are officially listed as by the NFL team's rosters, as indicated on the http://www.rtsports.com website on the Internet. This will also be verified at the homepage of the NFL, www.nfl.com. Secondary positions will not be allowed. The commissioner reserves the right to change a player's position at any time during the season. A one-week prior notice will be given to any team owner affected. An offensive player will not receive any points if they are scored from the defensive side of the ball.
SECTION # 3 TEAM RULES
3.1 Rosters will have the mandatory minimum players/positions by the "OPEN Pool" deadline on Sundays at 1pm during the season each week. (See section 2.8)
3.2 No team owner may put another team’s starting roster for any game, nor may passwords to the site be shared in any manner.
3.3 Starting roster deadlines are the kickoff of the respective NFL team’s games. Once the game has kicked off, FF team’s players are frozen by the software. Only players from NFL teams not having played yet may be changed throughout the weekend.
3.4 If you have failed to put in active players in your starting weekly roster, by whichever deadline is in effect, if the commissioner’s office has spotted it, or an owner has identified it to the league office, the Comish reserves the right to put an active roster in for you. Note: If this is a match against the Comish, the Assistant Comish or a member of the Exec Committee will perform this task. If there is a second occurrence of this, the same process will be implemented. The owner will then be placed on probation for the remainder of the season. A third offense will be automatic dismissal from the league at that time, and the commissioner’s office will manage the team for the remainder of the season, with no team entry fee refund. The Comish will only perform this after week 8 of the regular season.
3.5 Team owners will have the option of starting the normal PRO-SET (2-RB, 2-RC, 1-TE) offense or a RUN AND SHOOT (1-RB, 3-RC, 1-TE or 1-RB, 2-RC, 2-TE) offense on a weekly basis. If starting a run and shoot offense, you will simply replace a running back with a receiver for that week. You may also start two TEs in place of a running back if you desire in either of the roster setups.
3.6 There will be NO TEAM/PLAYER/TE AVERAGES IN THE LEAGUE. Due to the NFL schedule, there will be several players not available during certain weeks. Team owners will be required to exhaust all players on the team active roster (not IR or PUP) to identify a starting roster (pro-set or run & shoot). With the open pool period, all owners, you should be able manage their rosters to avoid taking a "0". However, if you choose to take a "0", that shall be your choice with no penalty, but you must still have the minimum roster requirements on your team. You will have till the Sunday "OPEN Pool" deadline to meet the minimum roster requirement on a weekly basis.
3.7 If the commissioner is not available during an internet crisis, leave your roster on the commissioner’s telephone. Please identify your team's name, then starting roster. The league's telephone number is 609-706-2224.
3.8 You may now drop any player from a team that is currently playing or has played in the current week and was NOT in your starting roster that week.
SECTION # 4 PLAYER/POSITION TRADES
4.1 The league Trade Deadline will be Wednesday (Thanksgiving week) at 7:00pm, of the regular season. No trades will take place for the remainder of the season until the league trade period opens after the ZFFL Bowl.
4.2 Once both owners have posted in the RTSports Site Talk room message board, called, texted or emailed a trade into the commissioner, and its approved, the players will be moved from one roster to another. Trades may take place on any day of the week, except Sundays and Mondays. Once a player has played, and was in the starting line-up for that team, he may not be traded that week. If, however he was on the bench and was unused, he may be moved at that time.
4.3 All trades must be made in good faith and will be reviewed by the league's office for fairness. Any doubt as to the validity of the deal will result in the trade being vetoed by the league's commissioner. Each team must show a benefit from the trade for their respective team.
4.4 There is no limit to the number of trades a team owner may make during the trade periods. If one of the mandatory roster spots (see section 2.13) is traded or goes on injured reserve, and there are no others on your roster, a similar type of player position will be required to be picked up prior to the Sunday "OPEN POOL" deadline in order to meet the minimum required roster positions.
4.5 If a trade leaves your roster at less than the minimum roster limit, you may fill any team openings during the "OPEN POOL" (First come, First serve) period or your weekly FAAB pool move to bring your roster to the limit on a weekly basis. If a trade leaves you with more than the roster limit, your roster cut must occur as part of the same trade transaction, or the trade will not be completed until this has been identified by the owner. In all cases, by the closing of the "OPEN POOL" Sunday deadline, you must have met the minimum roster requirements.
4.6 There is no off-season roster limits on players until the "Plan B" cut down day arrives. After cutting to the 7/8/9 player/position limit, the 19 player/position opening day roster limit is in effect when you leave the draft.
4.7 With more movement than ever with QBs, we are now allowing an off-season free Team QB move, if your Team QB slot has the STARTING Individual goes to a different NFL Team in the off season via any method such as a trade, cut/pickup, free agency etc., and the QB slot is not currently owned by existing ZFFL Team, and available in the pool. Obviously if it is owned, nothing can be done, tough luck. So i.e. you have the Cardinals QB slot. Kyler Murray gets traded to the Falcons on NFL draft day. To try and prevent an owner from getting out right screwed by this NFL action, the ZFFL team owner would be allowed to drop the Cardinals QB slot and pick up the Falcons QB slot with a onetime offer from the commish to accomplish this.
SECTION # 5 INJURED RESERVED & ROSTER MOVES
5.1 We are now using the FAAB (Free Agent Auction Budget) to allocate all weekly player/team pool moves 10am Saturday morning. The below listed items define the process for all owners.
ALL PLAYER/TEAM DROPS FOR ANY REASON FROM YOUR ROSTER MUST BE DONE IN A WEEKLY POOL MOVE/IR MOVE. YOU CANNOT JUST DROP ANY PLAYERS DURING THE WEEK. THE ONLY EXCEPTION IS A CUT FROM A TRADE THAT MUST BE DONE.
No Team slots will be eligible for IR roster in any case.
On Saturday afternoon, 2pm "Open Pool" window begins, you may IR the following categories listed alongside the player, out to your IR roster.
Prior to the league draft, If a player is out for the year, they will be moved to your teams PUP-Taxi Squad by the Comish prior to FAAB pool deadline. You will retain the rights till the following August Cut downs.
5.2 (IR & PM) Each Team will have the ability to go into the pool on a first come first serve basis, weekly on Saturdays at 2:00pm (open pool) to drop and pick-up an unlimited number of players/team positions. All Players dropped during the current week’s pool move session will be available immediately for pick-up. You may also make additional "IR" moves if your player meets the requirements during this window of opportunity. You must still meet minimum roster requirements by the close of the "Open Pool" period, and there is no time limit on how long that player must be on your roster. You may cut, any players from your roster that have played in any game already played that week IF THEY WERE NOT IN YOUR STARTING LINEUP AND PLAYED THEIR GAME THAT WEEK.
5.3 (IR) NFL Players that have been placed on their respective NFL Teams Injured Reserved "OUT FOR THE YEAR" shall be eligible for your teams PUP-Taxi Squad roster and remain there till the protected Plan "B" free agent cut day. If a team picks up a player during the season that has been placed on NFL "OUT FOR THE YEAR" or is in one of our approved "IR" status, any team owner may pick up the player with a weekly FAAB pool move or open pool, but cannot place him on PUP-Taxi Squad or the teams IR roster until the following week's FAAB run or open pool and engage the Comish to move him to the PUP-TAXI SQUAD, if appropriate.
5.4 (IR) During the League PLAYOFFS teams will be able to use the players IR rule as normal except that the following conditions apply.
(1) You may ONLY pick up the type of player that is going out on IR (RB for RB etc.)
(2) The IR player is lost for the play-offs.
(3) Any player picked up during the play-offs will be returned to the player pool after the completion of the FF Bowl and will be available for the years following draft.
(4) Exception: Any team position may be used for a normal pool moves during the play-offs. The position will be dropped from your roster as is the case during the regular season. These transactions will be permanent and irreversible unlike the IR player pick-ups.
5.5 (IR) Any player drafted during the current year’s draft and has been placed on the NFL Injured Reserved, will not be placed on the ZFFL Team's OUT FOR THE YEAR Injured Reserve PUP Taxi Squad list until the week 1 open pool period begins for that year.
5.6 (IR & PM) ONLY IF YOUR INTERNET IS DOWN, when calling in a move, team owners will identify their team's name and then the player/position to be dropped, followed by a list up to 8 player/positions desired in their priority order. If you only desire a certain player, you will only put in for that player. If you fail to get him, you will retain the player you originally identified to be waived.
5.7 (IR & PM) Team owners that start a player that has been listed on our site as Out, or if that player has been placed on the IR by its NFL team, or if that player's team is off that week, if the commissioner catches it, the owner may be contacted to correct the problem or at his discretion, the commissioner may also make the roster correction if the owner is not available and playoff implications are involved. The Comish will only perform this after week 8 of the regular season.
5.8 PLAN "B" FREE AGENT CUT DOWN in August (TBD), all teams will identify and protect 7/8/9 player/positions on their rosters (including previous year Injured Reserved players). 7 with no rookies, 8 with one rookie, and 9 if you have two rookies with one having been taken in the 1st round of the previous year's draft. (QB team slots only IF ROOKIE IS PROJECTED AS A STARTER). The 1st rookie could have been drafted, picked up in the pool, or traded for during or after the season. The remaining unprotected players/team positions will be placed directly into the player pool for the upcoming league draft at the end of August.
SECTION # 6 LEAGUE SCORING
6.1 KICKERS
Figure 4 - Kicker's Scoring
Field Goals | *** Other Kicker Points *** |
10 yds – 40 yds = 3 pts | Extra Points = 1 pt |
41 yds – 50 yds = 4 pts | TWO POINT CONVERSIONS |
51 yds – 80 yds = 5 pts | Pass = 1 pt, Rcpt = 1 pt |
Run ball in = 2 pts |
6.2 QUARTERBACKS
Figure 5 - Quarterback's Scoring
*** Touchdown Passes *** | *** Game Passing Yardage *** |
1 yd – 24 yds = 4 pts | 200 yds – 249 yds = 3 pts |
25 yds – 50 yds =5 pts | 250 yds – 299 yds = 4 pts |
51 yds – Plus = 6 pts | 300 yds – 349 yds = 5 pts |
1pt for passing 2pt Conversion | 350 yds – 999 yds = 6 pts |
6.3 RUNNING BACKS
Figure 6 - Running Back's Scoring
*** Touchdown Runs *** | *** Game Combined Yardage *** (Rushing & Receiving) |
1 yd – 19 yds = 6 pts | 25 - 49 yds = 2 pts |
20 yds – 49 yds = 7 pts | 50 - 74 yds = 3 pts |
50 yds – 110 = 8 pts | 75 – 99 yds = 4 pts |
Extra Point Conversions | 100 - 149 = 5 pts |
Run In 2pts | 150 - 199 = 6pts |
Pass/Reception 1pt | 200+ yds = 7pts |
NOTE: Special Teams return yardage doesn't count towards an individual player’s total game yardage!
6.4 RECEIVERS SCORING
Figure 7 - RECEIVERS (Top) TIGHT ENDS (Bottom) SCORING
*** Touchdown Receptions *** | Game Combined Yardage (Rushing & Receiving) |
1 yd - 29 yds = 6 pts | 50 yds – 74 yds=2pts |
30 yds - 49 yds = 7 pts | 75 yds – 99 yds = 3 pts |
50 yds - 110 yds = 8 pts | 100 yds– 149 yds = 4 pts |
Extra Pts = Run In 2pts , catch =1pt | 150 yds– 199 yds = 5 pts |
1 rcpt = 1pt | 200 yds - 999 yds = 6 pts |
6.4a TIGHT ENDS SCORING
*** Touchdown Receptions *** | Game Combined Yardage (Rushing & Receiving) |
1 yd - 29 yds = 6 pts | 25 yds – 49 yds=2pts |
30 yds - 49 yds = 7 pts | 50 yds – 74 yds = 3 pts |
50 yds - 110 yds = 8 pts | 75 yds – 99 yds = 4 pts |
100 yds – 124 yds = 5 pts | |
125 yds - 149 yds = 6 pts | |
1 rcpt = 1pt | 150 yds - 999 yds = 7 pts |
6.5 Any player scoring by any method described above will receive the same appropriate number of points if he was a starter for your team that week, i.e.
Quarterback runs one in for a touchdown, a Kicker runs one in on a fake field goal attempt, a Receiver takes a reverse pitch in for a touchdown or a Running Back throws a touchdown pass etc. etc.
6.6 A starting player from an FF team roster that scores in any capacity during a special teams play (i.e. kickoff returns and punt returns), the individual NFL player will not receive any points. The Special Teams/Defense will only receive the appropriate points for the score and total game yardage is also counted.
6.7 NFL DEFENSIVE TEAMS & SPECIAL TEAMS
Figure 8 - Defensive Scoring\Special Teams (Combined)
Defense Scoring | Special Team Scoring |
Touchdowns = 1 – 110 yds = 6pts | Touchdowns = 1 – 110 yds = 6pts |
Blocked Field Goal = 1pt Blocked Punt = 1pt Blocked Extra Point = 1pt | 50 yds - 74 yds = 2pts |
Sacks = 1pt | 75 yds - 99 yds = 3 pts |
Interceptions = 1pt | 100 yds - 149 yds = 4 pts |
Fumbles Recovered = 1pt | 150 yds - 999 yds = 5 pts |
Shut Outs = 3pts | Note: Individual players will get 6pts for Special Team TDs |
Safeties = 2pts |
6.8 All fumbles recovered, will be awarded to the NFL/FF defensive team. All defensive returns for TDs on a special team play (DEFENSIVELY) will be awarded to that NFL team defense.
6.9 The RTS site will be used as the official league source for statistics. Any questions or problems that you feel may exist must be brought to the commissioner’s attention prior to the 12 noon of the following weeks Thursday's start of the next week’s games OR THEY ARE FINAL.
SECTION # 7 LEAGUE PLAYOFFS
7.1 6 Teams will make the playoffs each year. At the end of the regular season, the teams in each Division with the best win/lost percentage will be Division Champions and receive a first week bye. Two teams with the remaining best win/lost record from either division will make the playoffs, with the last two playoff teams being the highest scoring teams that did not make the slotted playoff positions described previously. (winning %)
7.2 The following Tie breaking system will be used for the Season Ending Conference Standings and Wildcard births:
Figure 10 - Season Ending Division Standings (ONLY) Tie Breakers
1st Tie Breaker - Head-to-Head competition |
2nd Tie Breaker - Points scored in Head-to-Head games |
3rd Tie Breaker - Record within own Division |
4th Tie Breaker - Total Points Scored for the season |
When 3 or more teams are tied in same division:
1st Tie Breaker - Head-to-Head competition (if one team beat all others) |
2nd Tie Breaker - Best Record within own Division |
3rd Tie Breaker - Total Points Scored for the season |
4th Tie Breaker - Highest scoring single game |
Wildcard Slotted and scoring team ties (All teams other than Division Winners)
1st Tie Breaker | Head-to-Head competition (if one team beat all others) |
2nd Tie Breaker | Points scored H2H if applicable (all teams played each teams the same number of times) |
3rd Tie Breaker | Total Points Scored for the season |
4th Tie Breaker | Highest scoring single game |
7.3 Playoff Schedule -- The two Division winners with the best regular season record will be given a bye during the opening round of playoffs. WEEK 15 - The best record team will have 24 hours to choose which team they desire to play and the two remaining teams will match-up that 1st playoff week. WEEK 16 - The Division winner with the best regular season record (win/loss %) will have 24 hours to choose which team they desire to play and the remaining two teams will round out the playoff schedule that week. WEEK 17 - the two remaining teams will meet in the Fantasy Bowl Championship match up!
7.4 The following Tie breaking system will be used for all Playoff Games excluding the Fantasy Bowl.
Figure 11 - Playoff Game Tie Breakers
1st Tie Breaker | Teams will be required to identify any two players from their roster that are not in the starting lineup prior to the first kickoff of the week and post them on the web page chat site. They may be changed any time after that up till their perspective kickoff. Their scores will be added together, and the higher score will be the winner. No team positions! |
2nd Tie Breaker | Highest regular season winning % |
3rd Tie Breaker | Highest Points scored for the regular season |
If a tie occurs in the Fantasy Bowl, the team with the highest regular season winning percentage will be the winner, if still tied, the highest regular season scoring total will be declared the winner.
7.5 The League’s Trophy will be engraved yearly but will no longer travel. It will be displayed at the League Comish home and a pic will be posted to the site each year, showing the new year's League Champion.
7.6 There will be an individual trophy awarded also. This trophy may vary yearly and will be kept by the Fantasy Bowl Champion as reminder of their great Fantasy Football year. You will have the option of receiving the $50 Plaque or having that value added to your total $ winnings for the year.
So welcome to our league & have fun. Please do not hesitate to contact the commissioner/asst. commissioner with questions, problems, and concerns. New ideas are always welcome. We are very interested in continuing to improve and keeping this league the very best fantasy football league anywhere!
Good Luck & Enjoy! Your League Commissioner
Bill Zullo
League History - League Championships
1989 - Baddogs
1990 - Jinx
1991 - Eagles (Cowboys)
1992 - Jinx
1993 - Panthers
1994 - Raiders
1995 - Timberwolves
1996 - Jinx
1997 - Rotorheads
1998 - Raiders
1999 - Bombers
2000 - Philly Flash-80 Maniacs-51
2001 - Philly Flash-88 Jinx-58
2002 - Maniacs-73 Giants-44
2003 - Giants-72 Maniacs-51
2004 - Rockets-47 Destroyers-45
2005 - Players Club-67 Eagles-54
2006 - Giants-76 Players Club-52
2007 - Jinx-53 Destroyers-41
2008 - Raiders-64 Giants-60
2009 - Raiders-89 Jinx-69
2010 - Bombers-82 Jinx-53
2011 - Raiders-58 Lunch Rush-56
2012 - Lunch Rush-102 Raiders-78
2013 - Hemingway's Whiskey-94 Lunch Rush-81
2014 - Lunch Rush-95 Rotorheads-76
2015 - Raiders-95 Jinx-81
2016 - Rotorheads-91 Jinx-81
2017 - Raiders-98 Jinx-57
2018 - Scarlet Knights-105 Lunch Rush-66
2019 - Jersey Jinx-92 Lunch Rush-44
2020 - Rotorheads-115 Scarlet Knights-71
2021 - Lunch Rush-83 vs Rotorheads-69
2022 - Scarlet Knights-79 Cowboys-50
2023 - Bombers-88 Raiders-62
2024 - TBD
Min | Max | |
---|---|---|
Quarterback | 1 | 2 |
Running Back | 2 | 19 |
Wide Receiver | 2 | 19 |
Tight End | 1 | 3 |
Kicker | 0 | 2 |
Defense/Sp Team | 0 | 2 |
Quarterback | 1 | to | 1 |
Running Back | 1 | to | 1 |
Wide Receiver | 1 | to | 2 |
Tight End | 1 | to | 1 |
Kicker | 0 | to | 1 |
Defense/Sp Team | 0 | to | 1 |
Flex ( RB WR TE ) | 1 | to | 1 |
Week 1 | Fri Feb 28 11:00pm CT | thru | Mon Sep 8 7:30pm CT |
Week 2 | Tue Sep 9 6:00am CT | thru | Mon Sep 15 7:30pm CT |
Week 3 | Tue Sep 16 6:00am CT | thru | Mon Sep 22 7:30pm CT |
Week 4 | Tue Sep 23 6:00am CT | thru | Mon Sep 29 7:30pm CT |
Week 5 | Tue Sep 30 6:00am CT | thru | Mon Oct 6 7:30pm CT |
Week 6 | Tue Oct 7 6:00am CT | thru | Mon Oct 13 7:30pm CT |
Week 7 | Tue Oct 14 6:00am CT | thru | Mon Oct 20 7:30pm CT |
Week 8 | Tue Oct 21 6:00am CT | thru | Mon Oct 27 7:30pm CT |
Week 9 | Tue Oct 28 6:00am CT | thru | Mon Nov 3 7:30pm CT |
Week 10 | Tue Nov 4 6:00am CT | thru | Mon Nov 10 7:30pm CT |
Week 11 | Tue Nov 11 6:00am CT | thru | Mon Nov 17 7:30pm CT |
Week 12 | Tue Nov 18 6:00am CT | thru | Mon Nov 24 7:30pm CT |
Week 13 | Tue Nov 25 6:00am CT | thru | Mon Dec 1 7:30pm CT |
Week 14 | Tue Dec 2 6:00am CT | thru | Mon Dec 8 7:30pm CT |
Playoff Week 1 | Tue Dec 9 6:00am CT | thru | Mon Dec 15 7:30pm CT |
Playoff Week 2 | Tue Dec 16 6:00am CT | thru | Mon Dec 22 7:30pm CT |
Playoff Week 3 | Tue Dec 23 6:00am CT | thru | Mon Dec 29 7:30pm CT |
Tue | Wed | Thu | Fri | Sat | |
---|---|---|---|---|---|
Week 1 | |||||
Week 2 | |||||
Week 3 | |||||
Week 4 | |||||
Week 5 | |||||
Week 6 | |||||
Week 7 | |||||
Week 8 | |||||
Week 9 | |||||
Week 10 | |||||
Week 11 | |||||
Week 12 | |||||
Week 13 | |||||
Week 14 | |||||
Playoff Week 1 | |||||
Playoff Week 2 | |||||
Playoff Week 3 |
Week 1 | Sat Sep 6 1:00pm CT | thru | Sun Sep 7 12:00pm CT |
Week 2 | Sat Sep 13 1:00pm CT | thru | Sun Sep 14 12:00pm CT |
Week 3 | Sat Sep 20 1:00pm CT | thru | Sun Sep 21 12:00pm CT |
Week 4 | Sat Sep 27 1:00pm CT | thru | Sun Sep 28 12:00pm CT |
Week 5 | Sat Oct 4 1:00pm CT | thru | Sun Oct 5 12:00pm CT |
Week 6 | Sat Oct 11 1:00pm CT | thru | Sun Oct 12 12:00pm CT |
Week 7 | Sat Oct 18 1:00pm CT | thru | Sun Oct 19 12:00pm CT |
Week 8 | Sat Oct 25 1:00pm CT | thru | Sun Oct 26 12:00pm CT |
Week 9 | Sat Nov 1 1:00pm CT | thru | Sun Nov 2 12:00pm CT |
Week 10 | Sat Nov 8 1:00pm CT | thru | Sun Nov 9 12:00pm CT |
Week 11 | Sat Nov 15 1:00pm CT | thru | Sun Nov 16 12:00pm CT |
Week 12 | Sat Nov 22 1:00pm CT | thru | Sun Nov 23 12:00pm CT |
Week 13 | Sat Nov 29 1:00pm CT | thru | Sun Nov 30 12:00pm CT |
Week 14 | Sat Dec 6 1:00pm CT | thru | Sun Dec 7 12:00pm CT |
Playoff Week 1 | Sat Dec 13 1:00pm CT | thru | Sun Dec 14 12:00pm CT |
Playoff Week 2 | Sat Dec 20 1:00pm CT | thru | Sun Dec 21 12:00pm CT |
Playoff Week 3 | Sat Dec 27 1:00pm CT | thru | Sun Dec 28 12:00pm CT |
Week 1 | Fri Feb 28 11:00pm CT | thru | Sun Sep 7 11:00am CT |
Week 2 | Tue Sep 9 6:00am CT | thru | Sun Sep 14 11:00am CT |
Week 3 | Tue Sep 16 6:00am CT | thru | Sun Sep 21 11:00am CT |
Week 4 | Tue Sep 23 6:00am CT | thru | Sun Sep 28 11:00am CT |
Week 5 | Tue Sep 30 6:00am CT | thru | Sun Oct 5 11:00am CT |
Week 6 | Tue Oct 7 6:00am CT | thru | Sun Oct 12 11:00am CT |
Week 7 | Tue Oct 14 6:00am CT | thru | Sun Oct 19 11:00am CT |
Week 8 | Tue Oct 21 6:00am CT | thru | Sun Oct 26 11:00am CT |
Week 9 | Tue Oct 28 6:00am CT | thru | Sun Nov 2 11:00am CT |
Week 10 | Tue Nov 4 6:00am CT | thru | Sun Nov 9 11:00am CT |
Week 11 | Tue Nov 11 6:00am CT | thru | Sun Nov 16 11:00am CT |
Week 12 | Tue Nov 18 6:00am CT | thru | Sun Nov 23 11:00am CT |
Week 13 | Tue Nov 25 6:00am CT | thru | Sun Nov 30 11:00am CT |
General | |
---|---|
League Entry | $0 |
Wins and Losses | |
Losses | $0 |
Ties | $0 |
Wins Credit | $0 |
Roster Moves | |
Each Player Acquired | $0 |
Each Player Acquired via Waivers | $0 |
Each Player Acquired via Free Agency | $0 |
Each Player Released | $0 |
Each Player Placed on I/R | $0 |
Each Player Activated from I/R | $0 |
Lineup Moves | |
Each Player Started | $0 |
Each Player Benched | $0 |
Trades | |
Each Trade | $0 |
Each Player Traded Away | $0 |
Each Player Traded For | $0 |